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Re: sword
[Re: Tozzy]
#47663
07/08/05 20:41
07/08/05 20:41
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Joined: Feb 2005
Posts: 647 Williamsburg, VA USA
draculaFactory
OP
User
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OP
User
Joined: Feb 2005
Posts: 647
Williamsburg, VA USA
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vertices: 650 faces: 1228, that actually suprised me.
Celtic longsword, which is a funny name because celtic longswords were actually short. They didn't have the technology to create a long blade that wouldn't fold up in battle. Looks like the roman gladius and a scramasax. I think the scramasax was british and was influenced by the gladius, don't know about the celtic one though.
Making dreams come true... And being erroneously accused of software piracy by Conitec in the process.
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Re: sword
[Re: draculaFactory]
#47664
07/08/05 22:37
07/08/05 22:37
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Joined: Oct 2003
Posts: 2,881 United Kingdom
Tozzy
Expert
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Expert
Joined: Oct 2003
Posts: 2,881
United Kingdom
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Sounds cool Slizzer. You seem to know about swords. This can also claim to be useful when attempting to model an object of any kind. "If you know your object, you will know your model." Please look out for my next week's showcase thread regarding my swords. Going to throw in some polearm and knife screenshots too as a treat . Perhaps you may receive a grasp of inspiration and learn something new too . Seeing as you're interested in swords ? Good work Slizzer . Hopefully I'll be returning to your thread shortly to review your skinned sword .
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Does anyone care? LOL!
[Re: draculaFactory]
#47670
09/02/05 14:41
09/02/05 14:41
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Joined: Feb 2005
Posts: 647 Williamsburg, VA USA
draculaFactory
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OP
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Joined: Feb 2005
Posts: 647
Williamsburg, VA USA
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Does anyone actually watch this thread and look for new updates? LOL. After all of this time I finally got the main character model that I hired someone to do for me, good price, fully animated. Now I can do more work on my game. First thing I did, and this is a good method for you cheap-skates out there, is select the faces of the torso and then click select inverse and delete all the NON-torso faces. Simply make this "torso" slightly bigger and reskin it as armor. Now you have armor that is fully animated and centered correctly. In these shots I am using a combination of changing the player's skin and changing the armor's skin, so this way I can have underclothes and a main/outter carapace for his armor. Full chain-mail and runic great sword Leather cuirass, shield, and spear Great sword and green leather armor Ornate armor, club, and leather short-pants (snicker)
Making dreams come true... And being erroneously accused of software piracy by Conitec in the process.
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