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A). Make the different player attacks depend on like a charge bar, hold down the attack button and the charge moves up and when it is released, the attack depends on how charged you are.
personally i like that approach better. Maybe a mixture of the two would be best tho. Allow them to charge the attack for stronger attacks and still do random attacks. I wouldnt make uncharged attacks to weak tho or it could be annoying. Just that a charged one will deal more damage then an uncharged one
Anyways like the models, new flint gun looks alot better then the first. Keep it up
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