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Re: What are you working on?
[Re: Kartoffel]
#472580
05/06/18 10:01
05/06/18 10:01
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Joined: Feb 2011
Posts: 124 Germany Nrw Herford
HenWoll
Member
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Member
Joined: Feb 2011
Posts: 124
Germany Nrw Herford
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https://www.youtube.com/watch?v=-mEWrb8tLgwall updates and progress were packed into a video, as the list would be too long to post a life badge from the project after one year. but here is a summary: STORY 100% GAMEPLAY 70% WORLD 85% NOT FIXED BUGS [OVER 9000] @jumpman Did you already succeed in combining the shaders? in relation to the waterfall. if you succeeded well I would be prepared to pay you, if I may use something like that, assuming this is not a shade-c < ve Found something similar and made a screenshot of https://www2.pic-upload.de/img/35280920/20180506114102_1.jpg @Kartoffel This looks awesome ! i remember this watched allready in UT 2 Awekining, the first techdemo :)did you have a realtime video ?
Last edited by BlackJack; 05/06/18 20:40.
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Re: What are you working on?
[Re: HenWoll]
#472583
05/06/18 20:05
05/06/18 20:05
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Joined: Mar 2018
Posts: 37
Blobfist
Newbie
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Newbie
Joined: Mar 2018
Posts: 37
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Re: What are you working on?
[Re: Blobfist]
#472589
05/07/18 05:56
05/07/18 05:56
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Joined: Jun 2009
Posts: 2,210 Bavaria, Germany
Kartoffel
Expert
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Expert
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
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@BlackJack it does look somewhat old-school but still seems well made and I'm quite impressed.
Also, what kind of game is it going to be? A singleplayer shooter like Unreal 2 or a multiplayer game?
POTATO-MAN saves the day! - Random
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Re: What are you working on?
[Re: Kartoffel]
#472592
05/07/18 11:55
05/07/18 11:55
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Joined: Oct 2007
Posts: 5,210 Ä°stanbul, Turkey
Quad
Senior Expert
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Senior Expert
Joined: Oct 2007
Posts: 5,210
Ä°stanbul, Turkey
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@BlackJack,
I do not speak much german but that looks awesome.
I have been following your game for a while now, great progress. And for it's atmosphere/genre it's a perfect game except for the animations. Too distracting and stiff, blows out all the effects/atmosphere. Hope you can find someone to go over that enemy/monster animations.
3333333333
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Re: What are you working on?
[Re: Quad]
#472609
05/08/18 02:11
05/08/18 02:11
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Joined: Jul 2008
Posts: 2,107 Germany
rayp
X
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X
Joined: Jul 2008
Posts: 2,107
Germany
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Real nice BlackJack! Wolfshafen rocks! Working on combination of HellGhasts and 3runs ragdoll (v2...again thanks you 3run) with my bodypart gore script. Ragdoll will take care of Body deformations now. For example if u cut off both legs, ragdoll model has no legs too. Excuse the rough WIP blood splats...shadeC makes this really not easy in this case. Its pretty funny to watch i have to say. ...still heavy wip I will make a post in Projects soon so u guys can see it in motion edit: all wip. Last frame shows the floor blood is getting better. Remade the texture. Problem is u cant use transparence here Next simple update will be red glowing eyes of zombies edit: Its possible to cut off more parts of dead Zombies. Weapons/movement causing force to bodyparts/ragdolls (physicX).
Last edited by rayp; 05/08/18 03:40.
Acknex umgibt uns...zwischen Dir, mir, dem Stein dort... "Hey Griswold ... where u gonna put a tree that big ?" 1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected rayp.flags |= UNTOUCHABLE;
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Re: What are you working on?
[Re: rayp]
#472652
05/10/18 18:43
05/10/18 18:43
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Joined: Dec 2011
Posts: 1,823 Netherlands
Reconnoiter
Serious User
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Serious User
Joined: Dec 2011
Posts: 1,823
Netherlands
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Last frame shows the floor blood is getting better. Remade the texture. Problem is u cant use transparence here Next simple update will be red glowing eyes of zombies edit: Its possible to cut off more parts of dead Zombies. Weapons/movement causing force to bodyparts/ragdolls (physicX). , yeah encountered the same problem with the transparency and gore with shade-c, still I like your results. Did you use seperate models for the legs/limbs etc?
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Re: What are you working on?
[Re: Reconnoiter]
#472655
05/10/18 23:16
05/10/18 23:16
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Joined: Jul 2008
Posts: 2,107 Germany
rayp
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X
Joined: Jul 2008
Posts: 2,107
Germany
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Thanks man. No its only one model file edit: Of course when cut off, a unique model file for each part is used ( via physicX ), all textures shared. Simply said the bodyparts are taken away by script via vmask. Ragdoll etc takes care of that.
Last edited by rayp; 05/10/18 23:52.
Acknex umgibt uns...zwischen Dir, mir, dem Stein dort... "Hey Griswold ... where u gonna put a tree that big ?" 1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected rayp.flags |= UNTOUCHABLE;
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Re: What are you working on?
[Re: jumpman]
#472743
05/19/18 16:21
05/19/18 16:21
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Joined: Jul 2008
Posts: 2,107 Germany
rayp
X
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X
Joined: Jul 2008
Posts: 2,107
Germany
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Worked last days on a doom-style pumpaction. Wasnt that easy cause of the reloading ( even if i already had done this weapon once in my "oldschool fps" ). Bullet by bullet. It fires "real" shotgun bullets ( random impacts ). The shotgun has the flashlight mod applyed in this pic. And a few minutes ago i tested it with the gore System...great ...iam happy. still heavy wip. Finally in next weeks i will make the vid. Some blood sprites too big right now, like i said, wip. edit flashlight mod update (new model etc) maybe i go back to first flashlight model and add some armor tape stuff edit: Next mod: More bullets loadable/bigger "Clip" Greets
Last edited by rayp; 05/21/18 15:37.
Acknex umgibt uns...zwischen Dir, mir, dem Stein dort... "Hey Griswold ... where u gonna put a tree that big ?" 1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected rayp.flags |= UNTOUCHABLE;
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