5 registered members (AndrewAMD, ozgur, Ayumi, 2 invisible),
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Re: What are you working on?
[Re: txesmi]
#471402
03/02/18 19:43
03/02/18 19:43
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Joined: Apr 2002
Posts: 1,246 ny
jumpman
Serious User
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Serious User
Joined: Apr 2002
Posts: 1,246
ny
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Working on framework, but now im playing around with some cool looking basic stuffs: Multitexture Terrain:3 images, with dynamic shadow, specular, normal mapping! Soft Particles from Wiki! G buffer Glass, with Specular!Using the soft particle tutorial from the Wiki, I was able to use the lines that sampled the depth buffer view, and make them sample the G_buffer scene. Then, after sampling the G_buffer scene with a poisson filter/taps, I was able to blur the image! This technique however is not very versatile, since objects will sample themselves, since they are drawn in the same frame Thats why if you have complex objects that are transparent, youll see flickers and distortion in overdraw areas, since the model is sampling itself and drawing on itself! It looks good from far away.
Last edited by jumpman; 03/02/18 19:55.
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Re: What are you working on?
[Re: jumpman]
#471481
03/06/18 00:18
03/06/18 00:18
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Joined: Jan 2013
Posts: 63
Loremaster
Junior Member
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Junior Member
Joined: Jan 2013
Posts: 63
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If you revive a game project and find a man among your testers who was one of the first speedrunners, who has been holding at least 2 records for 20 years, and who is still an enthusiastic gamer, it's a great and scary thing. If you then hand out the trial version and just receive (almost) unrestricted praise, it warms your heart in places you didn't know existed. All the drudgery of you and your team might have not been in vain. It's definitely great and unique. Where /When are the other 12 levels? *greedy eyes* (...) The introduction makes more sense now: "no holding hands, no constant pampering. An ego-thinker,". Okay,... good. It's gonna be incredibly stressful. Peaceful, harmless, only time-consuming puzzles... as more and more chaos breaks over the player with immortal and/or recurring monsters and far too little ammo and no unarmed/ammolous combat.... The only option is to speed/flight.... I'm loving it more and more.Yes. Oil. Goes down like warm oil. I'll take it. https://tagschatten.blogspot.de/2018/03/super-bzw-einzigartig.html
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Re: What are you working on?
[Re: Loremaster]
#471628
03/11/18 21:10
03/11/18 21:10
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Joined: May 2009
Posts: 5,370 Caucasus
3run
Senior Expert
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Senior Expert
Joined: May 2009
Posts: 5,370
Caucasus
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Working on a map editor for my oldschool game (simplified), it's similar to old wolf3d map editors (DOS). And I'm really amazed and happy by the all awesome stuff you guys are working on! Old Acknex is still kinda kicking Best regards! Edit: uploaded newer version! List on the rights side is yet just for testing, but it fully works!
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Re: What are you working on?
[Re: txesmi]
#471709
03/15/18 20:46
03/15/18 20:46
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Joined: Mar 2014
Posts: 359
CocaCola
Senior Member
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Senior Member
Joined: Mar 2014
Posts: 359
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Re: What are you working on?
[Re: txesmi]
#471712
03/15/18 21:56
03/15/18 21:56
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Joined: Jun 2009
Posts: 2,210 Bavaria, Germany
Kartoffel
Expert
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Expert
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
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I remember using these to render a dynamic planet for an assingment at school/university didn't use the full resolution, though, hehe
POTATO-MAN saves the day! - Random
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