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Re: Time to quit 3DGS
[Re: sivan]
#469592
11/23/17 17:36
11/23/17 17:36
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Joined: Sep 2005
Posts: 352 Germany
preacherX
Senior Member
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Senior Member
Joined: Sep 2005
Posts: 352
Germany
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tbh I would not use it, I just wanted to share it because of the funny correlations. I also prefer C++ (and UE4!), but Unity is also a good choice. btw its code snippets look simple, so might be easier for beginners similarly to 3dgs/lite-c...
if choose Unity or UE4, you can get many-many tutorials, source codes, assets, information, and partners, which can be more important when you jump seriously in game development. You're right! When I have a problem with Unity, I can just use Google and get the answer in no time! After my first week with Unity I have to say that I really like what I got so far! At first I was afraid of the "huge editor" but now I'm loving it - the prefab system is also a great help. Plus it is free (until you earn $100k in a year ) even for exporting to consoles like the Switch! So I will go on with it!
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Re: Time to quit 3DGS
[Re: preacherX]
#469605
11/24/17 11:35
11/24/17 11:35
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Joined: Nov 2008
Posts: 946
the_clown
User
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User
Joined: Nov 2008
Posts: 946
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tbh I would not use it, I just wanted to share it because of the funny correlations. I also prefer C++ (and UE4!), but Unity is also a good choice. btw its code snippets look simple, so might be easier for beginners similarly to 3dgs/lite-c...
if choose Unity or UE4, you can get many-many tutorials, source codes, assets, information, and partners, which can be more important when you jump seriously in game development. You're right! When I have a problem with Unity, I can just use Google and get the answer in no time! After my first week with Unity I have to say that I really like what I got so far! At first I was afraid of the "huge editor" but now I'm loving it - the prefab system is also a great help. Plus it is free (until you earn $100k in a year ) even for exporting to consoles like the Switch! So I will go on with it! Note that you still need extra licences to publish for console (need a devkit and store license for each target).
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Re: Time to quit 3DGS
[Re: WretchedSid]
#469632
11/26/17 14:48
11/26/17 14:48
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Joined: Sep 2003
Posts: 9,859
FBL
Senior Expert
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Senior Expert
Joined: Sep 2003
Posts: 9,859
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BUT, in general, how many times are you writing this code? Never. You instantiate a prefab after WYSIWYGing your sprite together. Which is just as long as ent_create().
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Re: Time to quit 3DGS
[Re: FBL]
#469650
11/27/17 22:10
11/27/17 22:10
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Joined: Sep 2005
Posts: 352 Germany
preacherX
Senior Member
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Senior Member
Joined: Sep 2005
Posts: 352
Germany
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By the way, here is my progress with Unity after about one week: https://youtu.be/IczMpOGW6NMThere still many things missing like sounds or damage points / effects but this will come soon. There also no monsters yet so the two heroes have to fight against their "Prefab" clones! ^^
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