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can 3DGS running in apple,unix platform?
#466235
06/02/17 02:47
06/02/17 02:47
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Joined: Dec 2009
Posts: 128 China
frankjiang
OP
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OP
Member
Joined: Dec 2009
Posts: 128
China
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can 3DGS running in apple,unix platform? is it possiable?or just running in win32?
development 3d game is interesting!
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Re: can 3DGS running in apple,unix platform?
[Re: frankjiang]
#466236
06/02/17 08:02
06/02/17 08:02
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Joined: Jun 2009
Posts: 2,210 Bavaria, Germany
Kartoffel
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Expert
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
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It's primarily focused on windows. The developers of 3dgs said that they can port 3dgs games to other platforms, but otherwise it only runs on windows.
POTATO-MAN saves the day! - Random
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Re: can 3DGS running in apple,unix platform?
[Re: MasterQ32]
#466285
06/06/17 06:03
06/06/17 06:03
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Joined: May 2005
Posts: 868 Chicago, IL
Dooley
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User
Joined: May 2005
Posts: 868
Chicago, IL
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Wine and Gamestudio work well toghether if the right fonts are installed, i do some stuff with gamestudio under linux and it works well Hey do you know if it works on the Mac version of WINE? I've seen that there is one, but I don't have a Mac to actually test it on. The app is caller WineBottle or something. Also, is there a way to package WINE along with your game, so a user could simply install it all together? I'm sure Unix users are familiar with installing WINE, but it might be a nice feature to have it all install together. Perhaps the 3DGS folks could provide some kind of installer packet that would do this for us. It could expand the user base...
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Re: can 3DGS running in apple,unix platform?
[Re: Dooley]
#466287
06/06/17 09:16
06/06/17 09:16
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Joined: Nov 2007
Posts: 2,568 Germany, BW, Stuttgart
MasterQ32
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Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
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You don't install "wine" together with your game. You USE wine to install your game already using the windows installer Also: Packing something together with your game on linux is bad, as you are exposing the user to vulnerabilities in your packed packages. My advice is: Provide your game as package for the distributions you want to target, but don't provide the game data with it. So if a user buys your game (for windows), he just has to copy the stuff to a folder and install the game via packet manager For Gamestudio, this means you can roll out updates for your game exe and maybe some files and the user only buys the WRS for linux. But no, i don't own a Mac as well
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