2 registered members (3s05bmmc, flink),
650
guests, and 5
spiders. |
Key:
Admin,
Global Mod,
Mod
|
|
|
Winter 2017 Contest Entries Ready
#465124
04/03/17 13:41
04/03/17 13:41
|
Joined: Aug 2003
Posts: 2,011 Bucharest, Romania
George
OP
Expert
|
OP
Expert
Joined: Aug 2003
Posts: 2,011
Bucharest, Romania
|
Dear friends, Please post a message here if you have submitted a contest entry and you don't see it in the list below. The seven contest entries are now uploaded to Acknex Unlimited's demo page: contest demo page Please download them all, test them and then vote the best one. The poll will start accepting your votes in about 48 hours; I want to make sure that everything is OK. Have a great day! George
Project Aum by Ayumi
|
53%, 10 Votes
|
Snombie by Gearboxhans
|
11%, 2 Votes
|
Panzer simulator by Koeck
|
5%, 1 Votes
|
Project Painkiller by Painkiller
|
16%, 3 Votes
|
Cubic World by Realspawn
|
5%, 1 Votes
|
Endless by Realspawn
|
0%, 0 Votes
|
Pixelit by Realspawn
|
11%, 2 Votes
|
|
|
|
Re: Winter 2017 Contest Entries Ready
[Re: George]
#465151
04/06/17 08:56
04/06/17 08:56
|
Joined: Jul 2001
Posts: 4,801 netherlands
Realspawn
Expert
|
Expert
Joined: Jul 2001
Posts: 4,801
netherlands
|
May the best win I voted Project Aum by Ayumi this is something 3dgs should have done from the beginning. Where are all the people that told the forum to enter next contest ? is 3dgs slowly sinking away ?
Last edited by Realspawn; 04/06/17 08:59.
|
|
|
Re: Winter 2017 Contest Entries Ready
[Re: Realspawn]
#465152
04/06/17 10:12
04/06/17 10:12
|
Joined: Aug 2009
Posts: 1,438 Spain
painkiller
Serious User
|
Serious User
Joined: Aug 2009
Posts: 1,438
Spain
|
May the best win I voted Project Aum by Ayumi this is something 3dgs should have done from the beginning. Where are all the people that told the forum to enter next contest ? is 3dgs slowly sinking away ? Also voted for Project Aum. Probably there aren't much active users nowadays and some of them don't have enough free time to make an entry, I miss the old times with lots of entries .
Last edited by painkiller; 04/06/17 10:14.
3D Gamestudio A8 Pro AMD FX 8350 4.00 Ghz 16GB RAM Gigabyte GeForce GTX 960 4GB
|
|
|
Re: Winter 2017 Contest Entries Ready
[Re: gearboxhans]
#465163
04/06/17 21:43
04/06/17 21:43
|
Joined: Jul 2001
Posts: 4,801 netherlands
Realspawn
Expert
|
Expert
Joined: Jul 2001
Posts: 4,801
netherlands
|
Agreed the contests does not stand out or attract somehow enough people. I still think 3dgs serves it's purpose and can be used to create awesome games. Perhaps to many users run to the other engines cause time is no issue for skilled coders they can create simple yet fun games (Also to learn from) in short time. Could it be that the price to be won is not interested ? To many people think pro is less worth then other engines or no interest in spending vouchers in a shop where they can't buy what they really need ? Perhaps a cash price would make it more apealing since every one needs cash I to miss the old days to where people actually created stuff together but as the creators of 3dgs lack to promote and extend the use of it it's also the harcore users that abandon it and make it sink I say it's time for a 3DGS Revival !
Last edited by Realspawn; 04/06/17 21:45.
|
|
|
Re: Winter 2017 Contest Entries Ready
[Re: Realspawn]
#465224
04/13/17 07:49
04/13/17 07:49
|
Joined: Mar 2011
Posts: 3,150 Budapest
sivan
Expert
|
Expert
Joined: Mar 2011
Posts: 3,150
Budapest
|
I tested them all, my opinion:
cubic world: simple as hell but well done, I spent some minutes with it and enjoyed, I like its simple graphics. it could be easily improved to have more types of enemies and different environments... should be a mobile game! (unfortunately not possible by 3dgs)
endless: the same concept with spaceships, but immediately crashing into an obstacle after start is not a good game experience. works, but the graphics style is outdated.
snombie: something very similar again, now against zombie snowmen. without an environment it gets boring very soon. it could be improved by a farer camera view and some walls or obstacles to move around and maybe to add a target location to reach... just a few simple things. the control is strange (imo it should be relative to character orientation), it is better in the above mentioned 2 projects.
panzer simulator: its overall appearance is a time travel to the 90-s, very simplistic, but playable. it was hard to shoot precisely, while enemy shoots fine, team color and minimap would help a lot to identify what is the target... with 1 day work it could be a good game. the wrs file means it was made with a pro edition, where a much better lighting and shadowmapping and terrain multitexturing is available, you could use trees, water (rivers, lakes) and rock and buildings in the environment (free stuff available).
painkiller: nice for the 1st look, but the animation and movement speeds are not in harmony, character movement and fight is very simple, the lift is really should not be there, stairs would be better, the environment could be much better with a little work, enemy AI is not really fine tuned, and after entering the big yard with more enemies it crashed here...
pixelit: maybe a practice project, but works.
project aum: good idea until the database is maintained, but unfortunately unfinished, imo today it is better to have similar things online. in this form I cannot really use.
|
|
|
|