iknow what you mean.
the glow shader is alrady in the projekt and I tested it with

Code:
{
	
	my.skill2 = -11;
	if (0 == my.skill1 && 0 == my.skill2) { my.skill2 = -2; }
	while(1) {
      my.u = my.skill1*total_ticks;
      my.v = my.skill2*total_ticks;
      wait(1);
	}
}



but it is not the same.

this method I wanted to use for multiple purposes.
can i not really play a texture within an alpha channel multiple on the mesh `?


its not the same ,but with his idea can i could create something like this also





Last edited by BlackJack; 07/05/16 10:29.