iknow what you mean.
the glow shader is alrady in the projekt and I tested it with
{
my.skill2 = -11;
if (0 == my.skill1 && 0 == my.skill2) { my.skill2 = -2; }
while(1) {
my.u = my.skill1*total_ticks;
my.v = my.skill2*total_ticks;
wait(1);
}
}
but it is not the same.
this method I wanted to use for multiple purposes.
can i not really play a texture within an alpha channel multiple on the mesh `?
its not the same ,but with his idea can i could create something like this also