Hi there.
i`ve a probelm with the Multitexture-"shader" mtl_terraintex.
I created different Textures for the terrain using the alpha channel for the differnet textures like in the Tutorial from:
Freiknechts book But I got this blue edges between the textures.
here are the scripts and how the .tga files look like:
If you have any idea to solve this problem please let me know.
If there is an better way than using standard shaders please let me know too.
thanks in advance
Sebbi