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Re: Starting with Motion Capture ( 4 poor indies )
[Re: rayp]
#452898
06/29/15 20:07
06/29/15 20:07
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Joined: Sep 2003
Posts: 9,859
FBL
Senior Expert
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Senior Expert
Joined: Sep 2003
Posts: 9,859
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Worked all well for me. For testing try animstreet or the CMU labs bvh files. Didn't know Makehuman can crate BVH files edit: ah, only the rig, not animation. Ok.
Last edited by Firoball; 06/29/15 20:10.
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Re: Starting with Motion Capture ( 4 poor indies )
[Re: FBL]
#452901
06/29/15 20:34
06/29/15 20:34
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Joined: Jul 2008
Posts: 2,107 Germany
rayp
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Ok first BVH added to a MHX export. Cant wait to see how it works with one of my biped zombie models. Hope will work. btw... Is there any option like "Keep Model / Animation in place" ?
Last edited by rayp; 06/29/15 20:35.
Acknex umgibt uns...zwischen Dir, mir, dem Stein dort... "Hey Griswold ... where u gonna put a tree that big ?" 1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected rayp.flags |= UNTOUCHABLE;
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Re: Starting with Motion Capture ( 4 poor indies )
[Re: rayp]
#452902
06/29/15 20:48
06/29/15 20:48
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Joined: Sep 2003
Posts: 9,859
FBL
Senior Expert
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Senior Expert
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I couldn't find one - so I added a correction bone between the feet. Then I added keyframes for this bone to make the model walk in place. It seems to be a rather common practice. You can also try to modify existing keyframes of the root bone, but this can be annoying when there are many keyframes available, as you have to adjust each and every of them. With a correction bone you usually get away with less. You can correct either in the 3d view, which can be tedious or you might want to try Blender's curve editor which displays all changes to bones and their properites (xyxz pos, rotation,...) as lines.... similar to the Unity animation curve editor.
That's the fine tuning which has to be done for nearly every animation. Especially walk and run, as capturing a walk in place aniamtion will deliver rather unrealistic results.
Last edited by Firoball; 06/29/15 20:49.
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Re: Starting with Motion Capture ( 4 poor indies )
[Re: rayp]
#452934
06/30/15 19:28
06/30/15 19:28
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Joined: Sep 2003
Posts: 9,859
FBL
Senior Expert
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Senior Expert
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Posts: 9,859
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