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Re: What are you working on?
[Re: MasterQ32]
#452658
06/20/15 23:02
06/20/15 23:02
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Joined: Jul 2008
Posts: 2,107 Germany
rayp
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X
Joined: Jul 2008
Posts: 2,107
Germany
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Wow! Simply amazing! Would some shader guy be so nice and tell my how i add two materials now? Wanna use shade-c and the cut-shader, is that possible ? Great work so far! Replaced the DDS with Alphachannel to a PCX file, now model is not all red anymore btw. EDIT: Lighting and stuff will follow soon, but i'll have to go for now, have fun playing with it! Cant wait to get my hands on. Please, please keep it up and thanks again
Acknex umgibt uns...zwischen Dir, mir, dem Stein dort... "Hey Griswold ... where u gonna put a tree that big ?" 1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected rayp.flags |= UNTOUCHABLE;
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Re: What are you working on?
[Re: MasterQ32]
#452662
06/21/15 14:10
06/21/15 14:10
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Joined: Jun 2009
Posts: 2,210 Bavaria, Germany
Kartoffel
Expert
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Expert
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
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@^: it depends on which shade-c you wanna use. the new one uses deferred rendering, a forward shader won't work in this case.
POTATO-MAN saves the day! - Random
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Re: What are you working on?
[Re: rayp]
#452690
06/22/15 13:25
06/22/15 13:25
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Joined: Jun 2009
Posts: 2,210 Bavaria, Germany
Kartoffel
Expert
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Expert
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
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well I just meant that the shader needs to be adjusted in order to work with shade-c's deferred rendering
POTATO-MAN saves the day! - Random
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