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Re: Gamestudios dead?
[Re: Argon]
#452289
06/08/15 13:31
06/08/15 13:31
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Malice
Unregistered
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Malice
Unregistered
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@Argon I recruited a 3d artist and a 2d artist (5 years ago) from other forums (3dsmax forums) and we had some accelerated dev time by modifying bought assets. They of course could also create fitting original content. The licences allowed us to both use the assets in game and modify them. The limit was we could not resell the assets or the modified versions. I do not know if this is the Unity licence and limits. However bought assets should not ever be a stop to selling a game. There is no point in owning assets that you can not use in a production game.
I suggest you do as I did and recruit artist from places they visit. Expand beyond the Engine forums and do not be afraid to look into students that are happy for portfolio work.
Last edited by Malice; 06/08/15 13:34.
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Re: Gamestudios dead?
[Re: ]
#452292
06/08/15 17:43
06/08/15 17:43
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Joined: Dec 2008
Posts: 106 Germany, Berlin
Argon
OP
Member
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OP
Member
Joined: Dec 2008
Posts: 106
Germany, Berlin
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Or you create a game like this http://store.steampowered.com/app/265690/Hehe, then you don't need anything. By the way! I got an Email from Conitec today! They said, that there are NO PLANS for A9. But they still support und update A8. But only god knows, why the 8.45 is at least 1 1/2 years old without any update. So I think we should forget it....A9 is not even in planning.
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Re: Gamestudios dead?
[Re: Argon]
#452308
06/09/15 07:19
06/09/15 07:19
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Joined: Mar 2011
Posts: 3,150 Budapest
sivan
Expert
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Expert
Joined: Mar 2011
Posts: 3,150
Budapest
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as we, sad people in this forum call, the 3DGS is undead.
it really depends on you what you want to do, 3dgs might be okay, but do not invest in it. I expect only rare minor updates, mainly bug-fixes, nothing more, ever... it is okay for low system requirement pc only little fun games, or for toying, but Unity can do that too, or even better visual quality more easily, for free, where you have the option to move further, dig deeper, without an engine switching.
I am currently porting my stuff to UE4 (but doing some prototyping still with 3DGS), which has also some beginner friendly parts (visual scripting, visual custom "entity" creation , free assets, thousands of detailed tutorials, several game templates to start with, example games), but its C++ programming side is harder than Lite-c or Unity Javascript/C#, but it might not nedd you at all. Personally I need it, beside access to engine source, and after some experience UE4 C++ becomes a clever friend. Maybe UE4 system requirements are higher than Unity, but significant performance optimizations have been done recently, mainly affecting complex scenes.
moreover, the game you linked would be not easy to make with 3DGS.
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Re: Gamestudios dead?
[Re: sivan]
#452324
06/09/15 13:27
06/09/15 13:27
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Malice
Unregistered
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Malice
Unregistered
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@sivan, any chance you are willing to write that migration guide we all so badly want?
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Re: Gamestudios dead?
[Re: ]
#452327
06/09/15 14:04
06/09/15 14:04
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Joined: Mar 2011
Posts: 3,150 Budapest
sivan
Expert
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Expert
Joined: Mar 2011
Posts: 3,150
Budapest
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it would be not an easy job at all, but not impossible... I could use the migrate from Unity page as a guide, but I don't know WED at all, since I only use MapBuilder (which is sometimes closer to UE4 editor than WED in concept). Maybe I can create a Wiki page at UE4, and an UE4 forum thread where you can ask things to cover (e.g. under "Community Content, ŰTools and Tutorials"), and you could join there to share our experiences.
lite-c to UE4 would be a difficult thing, where to split Blueprint and C++ parts, because it is really up to you... I can only suggest what I did for the easier lite-c to C++ conversion: last year when UE4 was fresh I knew it is my way, because UE4 has the same logic what I also started to implement in my RTS project within MapBuilder. so I redesigned a bit my RTS code in that manner that can help this transition (nothing magic, simply class-like script files utilizing structs and creating object-like structs, and array of structs, encapsulating entities, by fake constructors/destructors/gets/sets etc., separating things into distinct "modules", e.g. totally separating UI handling from entity actions). but I don't want to go into details here. and in case of small projects this reorganization is not really needed.
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Re: Gamestudios dead?
[Re: rayp]
#452335
06/09/15 20:26
06/09/15 20:26
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Joined: Dec 2008
Posts: 106 Germany, Berlin
Argon
OP
Member
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OP
Member
Joined: Dec 2008
Posts: 106
Germany, Berlin
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Sad, that there is no A9 in planning. Maybe one day, maybe not. I'll start with unity in the meantime ^^
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Re: Gamestudios dead?
[Re: Argon]
#455109
10/10/15 07:21
10/10/15 07:21
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Joined: Nov 2003
Posts: 1,659 San Francisco
JetpackMonkey
Serious User
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Serious User
Joined: Nov 2003
Posts: 1,659
San Francisco
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Yes the Assests looks good, but with them I can't sell my game right?
You can use them in your game and sell the game without royalties or other problems.
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