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Re: OSAKit?
[Re: MasterQ32]
#451771
05/20/15 11:36
05/20/15 11:36
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Joined: May 2009
Posts: 5,370 Caucasus
3run
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Seems to be ECMAScript or similar Maybe it looks similar, I'm not familiar with ECMAScript, but here a quote from wiki: Game Maker Language (GML) is the primary scripting language that is interpreted similarly to Java's Just-In-Time compilation used in GameMaker, which is usually significantly slower than compiled languages such as C++ or Delphi.
The syntax of GML borrows aspects from other languages such as C, C++ and JavaScript, giving it some syntax features of object-oriented programming but is not fully featured in that custom structs and classes are not possible. GML is an unusual language in that it only has two types, binary-safe (prior to Game Maker 8.1) strings and double-precision floating-point ("real") values, with complex data structures having to be referenced using integral float-point handles.
Version 1.2 introduced LLVM or, in GameMaker's context, the GameMaker Language Compiler (GMLC). The GMLC first turns GML code into C++ code, which is then compiled via Clang. This boosts the performance for logic-heavy games but does little for graphic-heavy games. Anyway, I guess for those who want to switch to another engine (from Acknex) and don't really want to go deeper into C# and Java, it seems to be the easiest option. Plus there is multiplatforming etc.
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Re: OSAKit?
[Re: sivan]
#451773
05/20/15 12:04
05/20/15 12:04
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Joined: May 2009
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3run
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as I know unity5 requires no more plugin installed (similarly to ue4) yeah, I guess that's what Quad said earlier Right now, only feasible way to serve games on browser is by exporting to html5/webgl without any plugins and/or asm.js/emscripten. AFAIK, ue4 and unity can do thisi
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Re: OSAKit?
[Re: 3run]
#451774
05/20/15 12:16
05/20/15 12:16
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Joined: Dec 2011
Posts: 1,823 Netherlands
Reconnoiter
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Anyway, I guess for those who want to switch to another engine (from Acknex) and don't really want to go deeper into C# and Java, it seems to be the easiest option. Plus there is multiplatforming etc.
, ty for the info. Excluding the multiplatform features, it looks at first glance like a downgrade on many things though compared to gs3d, maybe I'm wrong.
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Re: OSAKit?
[Re: Reconnoiter]
#451775
05/20/15 13:47
05/20/15 13:47
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Joined: May 2009
Posts: 5,370 Caucasus
3run
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, ty for the info. Excluding the multiplatform features, it looks at first glance like a downgrade on many things though compared to gs3d, maybe I'm wrong. well without going deeper into details you can clearly see it's main advantage over the Acknex, it's not dead Edit: btw, I think that this engine is a good example of rebranding, just compare their old product (outdated 'gamemaker') and the new one, in my opinion they've made big step into the right direction. It would be really nice to see conitec doing the same thing, new webpage, new features, well everything brand new... But that's not going to happen (at least for a couple of next years I guess).
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Re: OSAKit?
[Re: sivan]
#451781
05/20/15 22:24
05/20/15 22:24
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Joined: Sep 2003
Posts: 9,859
FBL
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by the way I've never seen any 3dgs game running in browser, ...
http://firoball.de/jdosbox/index.htm You just need to allow your Java to be activated on this web address in your Java Security settings (Control Panel -> Java -> Security -> Edit sitelist). Works also in Chrome. (But is A3 ) edit: too bad - just updated my Chrome and indeed it's not working anymore Firefox still allows execution, though.
Last edited by Firoball; 05/20/15 22:30.
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