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terrain lod corrupt behaviour with shadow_stencil 8 #446758
10/30/14 10:48
10/30/14 10:48
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline OP
Expert
sivan  Offline OP
Expert

Joined: Mar 2011
Posts: 3,150
Budapest
hi Jcl,

I nearly forget about this bug I discovered at least a year ago, now I prepared a little example project for you: https://www.dropbox.com/s/9gf657fv9fl3nbj/_____terrain_lod_problem_A8454.zip?dl=0

terrain lod is switching to lower resolution in some camera pan and tilt angles (I cannot define when), only when shadow_stencil is set to 8, and works fine with -1,0 and 1. sadly it makes pssm incompatible with terrain lod.

regards,
Ivan


Free world editor for 3D Gamestudio: MapBuilder Editor
Re: terrain lod corrupt behaviour with shadow_stencil 8 [Re: sivan] #446789
10/31/14 10:22
10/31/14 10:22
Joined: Jul 2000
Posts: 27,987
Frankfurt
jcl Offline

Chief Engineer
jcl  Offline

Chief Engineer

Joined: Jul 2000
Posts: 27,987
Frankfurt
Thanks for the example - we'll look into this.

Re: terrain lod corrupt behaviour with shadow_stencil 8 [Re: jcl] #448175
01/22/15 22:17
01/22/15 22:17
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline OP
Expert
sivan  Offline OP
Expert

Joined: Mar 2011
Posts: 3,150
Budapest
hi,
any news on it?
thanks.


Free world editor for 3D Gamestudio: MapBuilder Editor
Re: terrain lod corrupt behaviour with shadow_stencil 8 [Re: sivan] #448378
02/02/15 16:26
02/02/15 16:26
Joined: Jul 2000
Posts: 27,987
Frankfurt
jcl Offline

Chief Engineer
jcl  Offline

Chief Engineer

Joined: Jul 2000
Posts: 27,987
Frankfurt
There was indeed an issue with terrain lod. This will be addressed in the next version.

Re: terrain lod corrupt behaviour with shadow_stencil 8 [Re: jcl] #448397
02/03/15 09:14
02/03/15 09:14
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline OP
Expert
sivan  Offline OP
Expert

Joined: Mar 2011
Posts: 3,150
Budapest
great!


Free world editor for 3D Gamestudio: MapBuilder Editor

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