Nice thx a lot.

But i dont know wich part of the entity the arrow gonna hit, so i cant know wich bone this part are controled by. That's why im suposing to use ent_getvertex for find the closest vertex of the hit spot,when the arrow hit the model for
determinate where the arrow need to stick, then vec_for_vertex for followind the model animation and movement.

But maybe im wrong.


Last edited by Altarius; 11/26/14 20:44.