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Re: The future
[Re: sivan]
#446103
10/05/14 02:36
10/05/14 02:36
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Joined: Mar 2006
Posts: 3,538 WA, Australia
JibbSmart
Expert
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Expert
Joined: Mar 2006
Posts: 3,538
WA, Australia
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It's encouraging to hear it's alive, at least I hope your other tasks are fruitful, and we see more in GS again!
Formerly known as JulzMighty. I made KarBOOM!
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Re: The future
[Re: JibbSmart]
#446171
10/07/14 13:43
10/07/14 13:43
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Joined: Dec 2011
Posts: 1,823 Netherlands
Reconnoiter
Serious User
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Serious User
Joined: Dec 2011
Posts: 1,823
Netherlands
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Seeing as you read this JCL and says its alive (it is nice to read you read this ); I agree with what Catsup said "Most important for Conitec would be to focus on the future and the devices we use today like smartphones, ipads, mac, linux touchscreens.". Gamestudio 3D is never going to compete with e.g. the latest Unreal engine in terms of AAA graphics, but it doesn't need to if Gamestudio 3D builds upon its strengths (flexibility and accessibility). Mobile support strengthes flexibility.
Last edited by Reconnoiter; 10/07/14 13:44.
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Re: The future
[Re: Reconnoiter]
#446172
10/07/14 14:08
10/07/14 14:08
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Joined: Jun 2009
Posts: 2,210 Bavaria, Germany
Kartoffel
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Expert
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
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Am I the only one who doesn't care THAT much about cross-platform and mobile support? For me it's more important that Acknex is flexible and highly customizeable.
But yeah.. I still enjoy using acknex and it is good to hear that it's still alive.
POTATO-MAN saves the day! - Random
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Re: The future
[Re: Kartoffel]
#446173
10/07/14 14:29
10/07/14 14:29
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Joined: Feb 2010
Posts: 886
Random
User
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User
Joined: Feb 2010
Posts: 886
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Cross-platform and mobile support (slobber) Especially mobile... The money you can make with that... (slobber) And yes, you can make real money with mobilegames. The games were you make money with are free-to-play (with content you can buy for real money). After making and publishing 10 simple games like this: Simple gameOne or two will probably be more or less "successful" (200-500 players), and you make a few hundred a month. The same goes for normal app (I tried it). Beside that, I will finally be able to make my own rpgs with the acknex engine for mobile devices! Classic RPGs made with acknex!!
Last edited by Random; 10/07/14 14:30.
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Re: The future
[Re: Superku]
#446177
10/07/14 15:47
10/07/14 15:47
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Joined: Jun 2004
Posts: 2,234 Wisconsin USA
FoxHound
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Expert
Joined: Jun 2004
Posts: 2,234
Wisconsin USA
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If mobile was available soon I would upgrade to the latest version. Otherwise I have no reason to leave A7.
--------------------- There is no signature here.
QUIT LOOKING FOR ONE!
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Re: The future
[Re: FoxHound]
#446180
10/07/14 18:09
10/07/14 18:09
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Joined: Dec 2011
Posts: 1,823 Netherlands
Reconnoiter
Serious User
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Serious User
Joined: Dec 2011
Posts: 1,823
Netherlands
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@Superku, I agree with Linux and Mac support too. Cause that will improve flexibility too. But seriously, the mobile market is a big market! Think about this for a second; IGN mobile review "Superku, the greatest mobile game ever created. Even better than games of EA and Activision who give us money for a positive review" ps: I was searching for linux support and found this from Quad that sums up nice that Android, Linux and Mac support go well together: Having an android version means having a opengl ES renderer and that means no more directx dependency and then that means easier mac/linux port. This either means gamestudio completely switches to OpenGL even on windows or supports both directx and opengl. That could also mean CG support for shaders.
Last edited by Reconnoiter; 10/07/14 18:22.
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