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Re: What are you working on?
[Re: sivan]
#440983
05/08/14 11:49
05/08/14 11:49
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Joined: Aug 2003
Posts: 7,439 Red Dwarf
Michael_Schwarz
Senior Expert
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Senior Expert
Joined: Aug 2003
Posts: 7,439
Red Dwarf
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now THAT looks a million times better than the last one
"Sometimes JCL reminds me of Notch, but more competent" ~ Kiyaku
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Re: What are you working on?
[Re: oliver2s]
#441102
05/13/14 00:15
05/13/14 00:15
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Joined: Apr 2005
Posts: 3,076 Germany, NRW
rvL_eXile
3D Artist
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3D Artist
Joined: Apr 2005
Posts: 3,076
Germany, NRW
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A Wall: Feedback? regards Sebastian
Last edited by rvL_eXile; 06/16/14 21:22.
Tutorials: [Blender]Terrain creation ENG/GER [Blender]Low Poly Tree Modeling [GIMP]Create a Texture for Terrains CLICK HERE
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Re: What are you working on?
[Re: rvL_eXile]
#441108
05/13/14 06:29
05/13/14 06:29
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Joined: Dec 2003
Posts: 1,225 germany
gri
Serious User
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Serious User
Joined: Dec 2003
Posts: 1,225
germany
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looks nice. With some wire at the top it could stand the first few zombiewaves What are the dimensions of the texture?
"Make a great game or kill it early" (Bruce Shelley, Ensemble Studios)
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Re: What are you working on?
[Re: sivan]
#441115
05/13/14 08:48
05/13/14 08:48
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Joined: Apr 2005
Posts: 3,076 Germany, NRW
rvL_eXile
3D Artist
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3D Artist
Joined: Apr 2005
Posts: 3,076
Germany, NRW
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What are the dimensions of the texture? 2048²... maybe i'll reduce it to 1024²... #EDIT: Edited the Texture, now ive more Texturespace for the "Mainwall"(2 more skins).
Last edited by rvL_eXile; 05/13/14 09:26.
Tutorials: [Blender]Terrain creation ENG/GER [Blender]Low Poly Tree Modeling [GIMP]Create a Texture for Terrains CLICK HERE
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Re: What are you working on?
[Re: sivan]
#441202
05/15/14 11:05
05/15/14 11:05
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Joined: Jul 2007
Posts: 619 Turkey, Izmir
Emre
User
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User
Joined: Jul 2007
Posts: 619
Turkey, Izmir
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water becomes transparent if nothing is under Afaik that problem related with DeptView. You are A8 user right? You can clear the view's background. Set NOSKY flag for depth view and clear it's background.
set(DepthView,...|.....|....|NOSKY);
DepthView.bg = pixel_for_vec(COLOR_BLACK,0,8888);
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