Hello everyone,

I have done some reading in the manual and understand the skin layout should be as follows.

Skin1 - colormap.tga
Skin2 - normalmap.tga

If this is correct, why does WED render the model with a blueish tint. I have skin1 set as the skin to be rendered, but the normalmap still bleeds through I guess is what I am trying to say.

I have tried setting mtl_bump, mtl_specbump, and no settings at all. Still it bleeds through. I have only found that removing the normalmap from the model in MED corrects this and then I don't get the depth that the normalmap provides..

Am I setting something wrong?
Am I applying the skins in the wrong order?

I should point out that this also happens when I use the engine viewer in MED.

Sleepy

MED v6.922
WED Commercial 8.40 / v6.961