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Re: The answer to life, the universe and unity3d
[Re: Superku]
#437363
02/14/14 19:01
02/14/14 19:01
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Joined: Jun 2009
Posts: 2,210 Bavaria, Germany
Kartoffel
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Expert
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
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I'm not sure whose screenshot(s) you're talking about, but the scene I posted does run at a decent framerate (I don't know how much exactly, but it's not less than 60 fps)
However, I'm not sure how fast it is on an older machine (I think the grass shadows need the most processing power)
POTATO-MAN saves the day! - Random
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Re: The answer to life, the universe and unity3d
[Re: Kartoffel]
#437465
02/17/14 18:38
02/17/14 18:38
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Joined: Apr 2007
Posts: 3,751 Canada
WretchedSid
OP
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OP
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Joined: Apr 2007
Posts: 3,751
Canada
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We've heard in the gutters, a faint rumor about the demise of Rayne. "They pulled a Lotti and went into electronic trading", "They don't care about us anymore", and similar were muttered on the street under ones breath.... But then: Bam! After spending day and night in their Workshop, they released Rayne 0.5.6, silencing the sceptics once and for all. This release was actually meant to be released on saturday already, but a stupid memory leak kept us busy over the weekend. It's fixed now, and we now have a heavily refactored Rayne with the first draft of the documentation, performance improvements, SSAO, awesomeness and other cool things. tl;dr: If you couldn't already tell after the last screenshot saturday, we are alive and kicking! Unlike Gamestudio, which is still dead
Shitlord by trade and passion. Graphics programmer at Laminar Research. I write blog posts at feresignum.com
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Re: The answer to life, the universe and unity3d
[Re: WretchedSid]
#437466
02/17/14 18:56
02/17/14 18:56
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Joined: Oct 2007
Posts: 5,210 Ä°stanbul, Turkey
Quad
Senior Expert
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Senior Expert
Joined: Oct 2007
Posts: 5,210
Ä°stanbul, Turkey
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that is some release,alright. gotta check up on it and go all nazi on spelling errors in docs.
3333333333
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Re: The answer to life, the universe and unity3d
[Re: WretchedSid]
#437493
02/18/14 14:04
02/18/14 14:04
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Joined: Dec 2006
Posts: 434 UK,Terra, SolarSystem, Milky W...
pararealist
Senior Member
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Senior Member
Joined: Dec 2006
Posts: 434
UK,Terra, SolarSystem, Milky W...
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All right, All right, it's one thing to advertise on a "competitor?" website, but is it not cheeky to say that they are dead too?(even if it is true). Getting ready to upgrade my PC so i can use c++(still on WinXp) and you are the reason for costing me so much money. Shame on you.
A8.3x Commercial, AcknexWrapper and VS 2010 Express ○pararealist now.
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Re: The answer to life, the universe and unity3d
[Re: pararealist]
#437553
02/19/14 11:30
02/19/14 11:30
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Joined: Apr 2007
Posts: 3,751 Canada
WretchedSid
OP
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OP
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Joined: Apr 2007
Posts: 3,751
Canada
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All right, All right, it's one thing to advertise on a "competitor?" website, but is it not cheeky to say that they are dead too?(even if it is true). Ahem, please allow me to illustrate: Also, this subforum is labeled "Competitor products & game development tools"Getting ready to upgrade my PC so i can use c++(still on WinXp) and you are the reason for costing me so much money. Shame on you. Wow, is there anything that we didn't do wrong?! Talk about engine shaming! Slowly and silently this thread became the first one I'm looking into when I open the GS forum Pro tip: You can just subscribe to this thread and get notifications when someone posts in it, that way you don't even have to open the forum anymore! Also, I'm late by one day, but here is the third weekly dev-blog: http://rayne3d.com/blog/02-19-2014-rayne--weekly--devblog--3Hopefully the_clown is happy by the amount of technical stuff in it (general feedback by everyone else is still appreciated as well though!)
Shitlord by trade and passion. Graphics programmer at Laminar Research. I write blog posts at feresignum.com
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