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Spoils of War
#436048
01/17/14 19:22
01/17/14 19:22
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Joined: Nov 2010
Posts: 8
OP
Newbie
Spoils of War
Most online games either provide a real-time strategy (RTS) or first-person shooter (FPS) experience; however, Spoils of War is an innovative merger of both, in order to create a fun and original game. Gamers will be able to create a mechanized army, air defenses, infantry and support unites from RTS mode. By just clicking a mouse, forces can be deployed, instructed to attack, defend, amass in force, etc. To control the units, gamers simply toggle into FPS mode to experience being in a first person shooter. As users gain experience, new features will be unlocked - creating a rich gaming experience that can be enjoyed almost indefinitely. With a unique combination of FPS, RTS and multiplayer capabilities, users can partake in an exceptional gaming experience. Spoils of War will allow players to use many skills, including strategy, planning, or just blowing stuff up. With the ability to ‘play your way,’ Spoils of War is an unprecedented gaming experience. For more information about Spoils of War and to get a free demo, visit http://www.ecgames.com/MakeItHappen
Last edited by ccg; 01/20/14 15:35. Reason: Added soft shadow stuff
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Re: Spoils of War
[Re: ccg]
#436145
01/20/14 17:09
01/20/14 17:09
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Joined: Sep 2003
Posts: 6,861 Kiel (Germany)
Superku
Senior Expert
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Senior Expert
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
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I have not tested it yet but my first impression: - A highly ambitious goal but I think it's cool that you try something this complex, so you have my support. - The UI needs some work, for example remove/ replace the ... ugly (sorry) weird box in the upper right part of the UI (with the oval cut out) on the second screenshot. The minimap does not fill the baby blue box surrounding it, this looks weird, too. - The game looks a little dated, I think you could do a lot with (better) shaders though. For example you could add a glow shader which illuminates all blue parts in the first shot, make the dome/ forcefield look nicer by adding highlights + more transparent parts + a few rainbow colors + a subtle water-like texture. The buildings/ units are a little too dark, too. - I wouldn't use black/ dark distance fog but let it fade into the sky color. - There is probably nothing slower and more limiting than using stencil shadows. You really should use a different shader based approach. Every now and then I'm working on my own RTS which will be my next major project and I've written a simple shadow system for it which you can see here: http://www.superku.de/rts_shadows.jpgThe same scene would probably be at 10fps with stencil shadows. Being "VERY reluctant to try any software based shadows" is a really bad attitude for a programmer and game designer, sorry.
"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual Check out my new game: Pogostuck: Rage With Your Friends
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Re: Spoils of War
[Re: Superku]
#436148
01/20/14 18:10
01/20/14 18:10
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Joined: Mar 2011
Posts: 3,150 Budapest
sivan
Expert
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Expert
Joined: Mar 2011
Posts: 3,150
Budapest
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I explained my solutions in email, you can try them for free.
In case of many moving entities decal shadows become very slow, I'm also developing an RTS beside learning how to create an effective and nice rendering system suitable for its requirements.
As Superku mentioned, shadowmapping is simply better and faster than the outdated stencil shadows, especially in case of many entities, and producing less artifacts. Today there are many advanced tricks, and not too ancient hardwares work with them fine. Stencil shadows are fine only for limited number of very low poly models.
If I were you, I would rethink the concept of the visual appearance. I mean intensity of lighting, and the colour pattern that really affects the player's mood.
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Re: Spoils of War
[Re: Feindbild]
#437446
02/17/14 10:37
02/17/14 10:37
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Joined: Aug 2003
Posts: 7,439 Red Dwarf
Michael_Schwarz
Senior Expert
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Senior Expert
Joined: Aug 2003
Posts: 7,439
Red Dwarf
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$285 pledged of $350,000 goal
Seriously, how were you expecting this to go? I'm genuinely curious. probably better... then reality hit them in the face
"Sometimes JCL reminds me of Notch, but more competent" ~ Kiyaku
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