#define new(type) malloc(sizeof(type##)) typedef struct { void fCallback(char *msg); }DATA; void vtest2(char* a) { printf(a); } function main() { level_load(NULL); wait(5); video_window(nullvector, nullvector, 16|32|64|128, "My Test"); DATA* mydata = new(DATA); mydata.fCallback=vtest2; mydata.fCallback("Hello World"); wait(1); free(mydata); }
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