Hi, In the past I've been using the c_setminmax(me); code to set proper collision hulls for my entities.
I understand that how that works is that it makes a cube the size of the biggest the entity ever is during it's animations.
This is fine most of the time but I'd like to set one of a specific size.
Is there a command such as "my.collision_hull_width (12);" so that I can change the width, length and height of the hull by hand?
Thanks