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Re: How to create an executable?
[Re: Uhrwerk]
#430695
09/30/13 22:11
09/30/13 22:11
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Joined: Jun 2010
Posts: 590 California
Ruben
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Joined: Jun 2010
Posts: 590
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The only file types that I am able to see in my gameFile.cd folder are:
Lite-C Header MDL Model WMB Compiled Level PCX FIle Application extension Lite-C Script DDS File
I do not see any file in the gameFile.cd folder that has the EXE file type.
Last edited by Ruben; 09/30/13 22:12.
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Re: How to create an executable?
[Re: Ruben]
#430705
10/01/13 00:49
10/01/13 00:49
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Joined: Jun 2010
Posts: 590 California
Ruben
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I tried publishing my main script all over again, and I am still not receiving a .exe file in my gameFile.cd folder.
Is it supposed to be called gameFile.exe ?
Last edited by Ruben; 10/01/13 00:55.
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Re: How to create an executable?
[Re: Superku]
#430715
10/01/13 01:39
10/01/13 01:39
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Joined: Jun 2010
Posts: 590 California
Ruben
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This is all that shows up in the Publish box after it supposedly compiles the exe:
Project Files: 1. orcstronghold3.c 2. acknex.h 3. litec.h 4. compat.h 5. atypes.h 6. afuncs.h 7. avars.h 8. default.c 9. inventory.c 10. cursor.pcx 11. spell.dds 12. StrongholdArena.wmb 13. Player.mdl 14. StrongholdMain.wmb 15. Stronghold2ndF.wmb 16. StrongholdTemple.wmb 17. bloodpool.pcx 18. palette.pcx 19. AnimatedFlame.mdl 20. TorchHandle.mdl 21. StrongholdDoor.wmb 22. Medieval DDoors.wmb 23. CastleTorchFlame.mdl 24. MedievalMace.mdl 25. AnimatedFlame2.mdl 26. armor knight.mdl 27. wizard.mdl 28. ogre.MDL MAP Entities: Autobind: 1. Skipped: C:\Users\Ruben\Desktop\Backup Files\Gamestudio Working Files\acknex.wdf 2. C:\Program Files\GStudio8\d3dx9_42.dll
subdirectory created: c:\users\ruben\desktop\backup files\gamestudio working files\orcstronghold3.cd\
Last edited by Ruben; 10/01/13 01:46.
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