Hi,
i just discovered, when i use
vec_to_uv
with
ent_setvertex & ent_setvertex
on the same mesh but different vertexes to modify the UV-Sets within the same frame, the result is screwed up.
Maybe GS is buffering something internally?
Anyway it must be stated in the manual that you can not mixup these 2 methods^^.
(if this is a desired behaviour)
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