Hi,
i just discovered, when i use

vec_to_uv
with
ent_setvertex & ent_setvertex

on the same mesh but different vertexes to modify the UV-Sets within the same frame, the result is screwed up.

Maybe GS is buffering something internally?

Anyway it must be stated in the manual that you can not mixup these 2 methods^^.

(if this is a desired behaviour)


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