Slin, SchokoKeks and I decided to do the only logical step: Create our own game engine.
There is a point where the waiting game is no longer any fun, and with the lack of alternatives... Though one probably should add that all three of us has previous experience in this field, so this might not be the best course of action for everyone (plus what Rayp pointed out). Anyhow, you guys should all buy Rayne licenses anyways instead of brewing your own soup.

[/shameless self plug]


Shitlord by trade and passion. Graphics programmer at Laminar Research.
I write blog posts at feresignum.com