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Re: What are you working on?
[Re: Slin]
#426245
07/18/13 13:21
07/18/13 13:21
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Joined: Mar 2011
Posts: 3,150 Budapest
sivan
Expert
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Expert
Joined: Mar 2011
Posts: 3,150
Budapest
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thanks, I put it in my code. in this project I use only depth and a light bleeding calculation, no depth^2, based on GPU Gems 3 (now free to read), but will try out other methods too. basically I need a fast shadowmapping solution over large distances and for lot of entities, so I have to try everything the shade-c based one is better now (I had a lot of work with its corrections), but I think this solution also can be okay soon... I know I have to learn a lot of about shadowmapping...
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Re: What are you working on?
[Re: sivan]
#426317
07/19/13 23:49
07/19/13 23:49
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Joined: Apr 2005
Posts: 3,076 Germany, NRW
rvL_eXile
3D Artist
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3D Artist
Joined: Apr 2005
Posts: 3,076
Germany, NRW
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Update: [ToDo] -No Details yet (coming soon) -have to create stairs to get on the first floor -need to create various floors (more broken) -add more Details at the Planks (broken!) -Texturing the Corridors
Last edited by rvL_eXile; 07/19/13 23:54.
Tutorials: [Blender]Terrain creation ENG/GER [Blender]Low Poly Tree Modeling [GIMP]Create a Texture for Terrains CLICK HERE
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Re: What are you working on?
[Re: rvL_eXile]
#426322
07/20/13 17:53
07/20/13 17:53
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Joined: Nov 2008
Posts: 354 saeculum II
MPQ
Senior Member
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Senior Member
Joined: Nov 2008
Posts: 354
saeculum II
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nice! reminds me a bit of half life 2. How do you export these levels to wed if you want to create lighing and shading there?
new project in early stage...
Intel Xeon X3450 2,66GHz | Mushkin 8 Gib | Zotac GTS250 + 7300LE | A8.3 com
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Re: What are you working on?
[Re: HeelX]
#426324
07/20/13 18:49
07/20/13 18:49
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Joined: Apr 2005
Posts: 3,076 Germany, NRW
rvL_eXile
3D Artist
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3D Artist
Joined: Apr 2005
Posts: 3,076
Germany, NRW
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i export all my models to .FBX, but didnt use WED for Lighting etc... This is the part for Machinery_Frank
Tutorials: [Blender]Terrain creation ENG/GER [Blender]Low Poly Tree Modeling [GIMP]Create a Texture for Terrains CLICK HERE
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Re: What are you working on?
[Re: sivan]
#426338
07/21/13 13:16
07/21/13 13:16
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Joined: Jun 2009
Posts: 2,210 Bavaria, Germany
Kartoffel
Expert
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Expert
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
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I don't think so, looks more like a rendered image to me.
POTATO-MAN saves the day! - Random
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Re: What are you working on?
[Re: Kartoffel]
#426409
07/22/13 20:12
07/22/13 20:12
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Joined: Jun 2009
Posts: 2,210 Bavaria, Germany
Kartoffel
Expert
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Expert
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
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After countless tries I've finally managed to implement bad single-split shadowmapping for the sun with wrong variance-filtering and ugly streching everywhere, yay. (I HATE writing shadowmapping-code ._.)
POTATO-MAN saves the day! - Random
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Re: What are you working on?
[Re: Kartoffel]
#426428
07/23/13 05:21
07/23/13 05:21
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chris_oat
Unregistered
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chris_oat
Unregistered
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@Kartoffel: Soon you will have a shaderframework much like (or even better then) Shade-C I hope you can/want to pull this thru, because i just lost my hope that Shade-C will ever be finished...
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