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Re: What are you working on?
[Re: Machera]
#425820
07/11/13 11:30
07/11/13 11:30
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Joined: Jun 2009
Posts: 2,210 Bavaria, Germany
Kartoffel
Expert
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Expert
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
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I'm making good progress with rewriting my deferred rendering pipeline. I just implemented a modified version of slins hexagonal blur to make a depth of field effect: ...and compared to my old rendering pipeline it runs ~3x faster.
POTATO-MAN saves the day! - Random
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Re: What are you working on?
[Re: sivan]
#425847
07/11/13 14:50
07/11/13 14:50
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Joined: Jun 2009
Posts: 2,210 Bavaria, Germany
Kartoffel
Expert
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Expert
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
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thanks @oliver: the pipeline is a deferred rendering (only opaque) and forward rendering (opaque + transparent) hybrid so yeah it works but only with ugly lighting @sivan: some current games (mostly AAA) have pretty good dof ;D But in older games it was just annoying in the most cases
Last edited by Kartoffel; 07/11/13 19:13. Reason: typo
POTATO-MAN saves the day! - Random
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Re: What are you working on?
[Re: Kartoffel]
#425850
07/11/13 15:23
07/11/13 15:23
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Joined: Dec 2000
Posts: 4,608
mk_1
Expert
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Expert
Joined: Dec 2000
Posts: 4,608
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I'm making good progress with rewriting my deferred rendering pipeline. I just implemented a modified version of slins hexagonal blur to make a depth of field effect: ...and compared to my old rendering pipeline it runs ~3x faster. Looks pretty good. I like it
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Re: What are you working on?
[Re: Kartoffel]
#425861
07/11/13 20:15
07/11/13 20:15
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Joined: Jul 2001
Posts: 6,904
HeelX
Senior Expert
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Senior Expert
Joined: Jul 2001
Posts: 6,904
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I just implemented a modified version of slins hexagonal blur to make a depth of field effect Where do I find that? By the way, nice pics!
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