5 registered members (AndrewAMD, ozgur, Ayumi, 2 invisible),
690
guests, and 10
spiders. |
Key:
Admin,
Global Mod,
Mod
|
|
|
Re: What are you working on?
[Re: Error014]
#425261
06/30/13 18:05
06/30/13 18:05
|
Joined: Jun 2009
Posts: 2,210 Bavaria, Germany
Kartoffel
Expert
|
Expert
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
|
After some time I finally think my rendering / shading pipeline looks good enough Next task: rewrite the whole thing. ...but I'm not sure if I should write my own rendering code or use the default one
POTATO-MAN saves the day! - Random
|
|
|
Re: What are you working on?
[Re: Kartoffel]
#425262
06/30/13 20:42
06/30/13 20:42
|
Joined: Apr 2005
Posts: 3,076 Germany, NRW
rvL_eXile
3D Artist
|
3D Artist
Joined: Apr 2005
Posts: 3,076
Germany, NRW
|
New Props:
Tutorials: [Blender]Terrain creation ENG/GER [Blender]Low Poly Tree Modeling [GIMP]Create a Texture for Terrains CLICK HERE
|
|
|
Re: What are you working on?
[Re: sivan]
#425322
07/02/13 19:13
07/02/13 19:13
|
Joined: Jun 2009
Posts: 2,210 Bavaria, Germany
Kartoffel
Expert
|
Expert
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
|
@sivan: It's actually fast enough (except shadowmapping ) but the code is veeery dirty and yeah it's quite difficult to use at the moment. Rewriting the pipeline would solve all of these problems and I'm sure it will be much more efficient aswell.
POTATO-MAN saves the day! - Random
|
|
|
Re: What are you working on?
[Re: oliver2s]
#425352
07/03/13 13:51
07/03/13 13:51
|
Joined: Mar 2011
Posts: 3,150 Budapest
sivan
Expert
|
Expert
Joined: Mar 2011
Posts: 3,150
Budapest
|
huhh, finally, shade-c smooth shadows are made to be really smooth, without any speed decrease. fast as hell, but not so easy, and flexible as pssm. it was tricky, required a new blur shader, and blending the blurred depthmap with the variance shadow mapping output, some cheating, and tweaking a lot of mutually dependent parameters. nearly ready for fun
|
|
|
|