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Re: What are you working on?
[Re: MasterQ32]
#424334
06/13/13 16:34
06/13/13 16:34
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Joined: Jul 2001
Posts: 6,904
HeelX
Senior Expert
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Senior Expert
Joined: Jul 2001
Posts: 6,904
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@MasterQ32: Some suggestions:
1) generate the grass-vertex normals the standard way, fetch the terrain normal under each blade and merge them in a 30%/70% fashion to get decent grass normals; as discussed @AckCon
2) Try to add weights to the grass vertices to let the upper vertices wave more than the lower vertices. If it is one mesh, you cannot predict if a vertex is an upper blade or a lower blade-part, so you could write that apriori into the vertices during creation! Then, evaluate the weight in the vertex shader and use that as waving-factor.
3) to get a denser look, try bending the grass-quads along the viewing direction in the vertex shader. That sounds like an awful idea, but looks good in practice.
4) if you reached some kind of density, you can fake AO if you assume that the lower parts of your blades are occluded while the upper parts are lit and pass light, since grass blades are by nature translucent. So no need for costly SSAO here.
5) if you want to use SSAO, then do it on the scene while the grass is clipped and render the grass after that with the trick mentioned in 4. With a screen space shadowmap, you could even influence the grass shading by a lookup on the shadowmap.
Last edited by HeelX; 06/13/13 16:35.
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Re: What are you working on?
[Re: HeelX]
#424335
06/13/13 16:45
06/13/13 16:45
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Joined: Nov 2007
Posts: 2,568 Germany, BW, Stuttgart
MasterQ32
Expert
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Expert
Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
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I don't use any kind of alpha maps or normal mapping, i don't even do lighting in any way. The whole gras uses your point 4 already, but that's the only kind of lighting i do atm. To point 2: They already have this (i do it with the height factor i also use for the AO part) To point 3: for more density i would need to create more gras blades ![wink wink](/ubb7/images/graemlins/default_dark/wink.gif)
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Re: What are you working on?
[Re: ratchet]
#424399
06/14/13 20:33
06/14/13 20:33
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Joined: Apr 2008
Posts: 144 Germany | Niedersachsen (Lower...
Roxas
Member
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Member
Joined: Apr 2008
Posts: 144
Germany | Niedersachsen (Lower...
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Hey guys, has been a long time since i've posted an update on my project. I'm still working on the Tactics-project. Here's a little video and a list of my recent changes. Finally after finishing my apprenticeship as a software engineer for application development I've got more time to work on the project again. TacticsProject #5 The following things have been added by me since the last update: - Skill Handling - Main menu for equipping skills and armor to the units - Item handling - Pathfinding - attack-ranges, physical attack handling and damage calculation - damage-number handling - using items - effect-handling for skills and items - some minor tweaks and code-optimization - some really quick & dirty animations hope you like it cheers Roxas
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Re: What are you working on?
[Re: Roxas]
#424420
06/15/13 16:06
06/15/13 16:06
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Joined: Apr 2005
Posts: 3,076 Germany, NRW
rvL_eXile
![](/ubb7/images/groups/mod.gif)
3D Artist
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![](/ubb7/images/groups/mod.gif)
3D Artist
Joined: Apr 2005
Posts: 3,076
Germany, NRW
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Working on an Modelpackage for Dexsoft: Note: This Screenshot was made directly out of Blender, so AO / NRM / Lighting / whatelse is NOT applied! Things to do: -Shelves -Pipes -Scrap -Palette Gimme some Feedback ![wink wink](/ubb7/images/graemlins/default_dark/wink.gif) ![](http://exile123456.ex.funpic.de/basement123.jpg) regards Sebastian
Tutorials: [Blender]Terrain creation ENG/GER [Blender]Low Poly Tree Modeling [GIMP]Create a Texture for Terrains CLICK HERE
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Re: What are you working on?
[Re: sivan]
#424432
06/15/13 21:06
06/15/13 21:06
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Malice
Unregistered
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Malice
Unregistered
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@Roxas This looks really cool. What is going to be the max number of units on-screen?
@sivan if this is ugly I'm never posting project shots..!
EDIT @sivan I showed the screen to a family member and they said if it was framed they'd hang it on their wall. I agree and can't wait to see 'pretty'
Last edited by Malice; 06/15/13 21:15.
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Re: What are you working on?
[Re: ]
#424445
06/16/13 13:00
06/16/13 13:00
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Joined: Apr 2008
Posts: 144 Germany | Niedersachsen (Lower...
Roxas
Member
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Member
Joined: Apr 2008
Posts: 144
Germany | Niedersachsen (Lower...
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@Malice: Thanks! Well to be honest I didn't think about that yet. I guess it'll depend on the map how many units can be dispatched. Theoretically there's no limit of units on-screen though the space is limited because a map is for example 20 by 20 tiles large ^^. And update: I added some cinematic-camera-effects and reworked some animations. TacticsProject #6 and here's a video of the main menu. here's where you'll manage euqipment and skills of your units. it's not finished yet, but it's almost complete. TacticsProject #7 - Main Menu I hope you like it. cheers Roxas
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