Gamestudio Links
Zorro Links
Newest Posts
Lapsa's very own thread
by Lapsa. 06/08/26 22:41
Stooq now requires an API key
by VHX. 06/08/26 20:14
ZorroGPT
by TipmyPip. 06/06/26 12:36
Zorro 3.01 recoded MMI function issue
by TipmyPip. 06/04/26 05:44
SGT_FW
by Aku_Aku. 05/31/26 11:05
Issues resuming trades on Demo account
by Martin_HH. 05/22/26 13:31
XTB
by pr0logic. 05/18/26 12:27
AUM Magazine
Latest Screens
Dorifto samurai
Shadow 2
Rocker`s Revenge
Stug 3 Stormartillery
Who's Online Now
1 registered members (TipmyPip), 3,688 guests, and 3 spiders.
Key: Admin, Global Mod, Mod
Newest Members
Seraphinang, Koti, curry, DeepxKalsi, Samed
19219 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
Page 2 of 2 1 2
Re: Shade-C + 300 grass models (alphatex) = bad fps ? [Re: sivan] #423055
05/23/13 14:25
05/23/13 14:25
Joined: Jul 2008
Posts: 2,112
Germany
rayp Offline OP

X
rayp  Offline OP

X

Joined: Jul 2008
Posts: 2,112
Germany
Sorry i meant 12.000 grin


Acknex umgibt uns...zwischen Dir, mir, dem Stein dort...
"Hey Griswold ... where u gonna put a tree that big ?"
1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected
rayp.flags |= UNTOUCHABLE;
Re: Shade-C + 300 grass models (alphatex) = bad fps ? [Re: sivan] #423056
05/23/13 14:30
05/23/13 14:30
Joined: May 2005
Posts: 2,713
Lübeck
Slin Offline
Expert
Slin  Offline
Expert

Joined: May 2005
Posts: 2,713
Lübeck
Looks like the polycount is the problem then?
DoF needs an additional view for the depth wich should double the triangles, while shade-c may also create some more extra views for reflections and other things, so that might also add additional polygons.
How do you remove grass that is further away? Are you using gamestudios LOD system or something else? Because with those additional views it is possible that some settings aren´t correctly copied from the camera or something.
Some screenshot with debug panel open would probably also help.

Re: Shade-C + 300 grass models (alphatex) = bad fps ? [Re: Slin] #423057
05/23/13 14:34
05/23/13 14:34
Joined: Jul 2008
Posts: 2,112
Germany
rayp Offline OP

X
rayp  Offline OP

X

Joined: Jul 2008
Posts: 2,112
Germany
But the polycount raises from 113k up to +-1130k ? I would post some shots, but iam not at home, and my internet connection at home is broken. damn ^^
ill take some shots for friday.

I remove/place the grass with gamestudios LOD (CLIP1...) the models are set to STATIC after creation ( like descriped in the manual for seed maps ).

Edit: First of all (this night) ill remove everything (like hdr pp) except grass and the terrain. Then ill test again. But iam pretty sure it will be the same.


Last edited by rayp; 05/23/13 14:36.

Acknex umgibt uns...zwischen Dir, mir, dem Stein dort...
"Hey Griswold ... where u gonna put a tree that big ?"
1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected
rayp.flags |= UNTOUCHABLE;
Re: Shade-C + 300 grass models (alphatex) = bad fps ? [Re: rayp] #423063
05/23/13 15:53
05/23/13 15:53
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
Kartoffel Offline
Expert
Kartoffel  Offline
Expert

Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
Quote:
But the polycount raises from 113k up to +-1130k

sounds like a lot of views to me...


POTATO-MAN saves the day! - Random
Page 2 of 2 1 2

Moderated by  Blink, Hummel, Superku 

Gamestudio download | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1