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SGT_FW
by Aku_Aku. 05/31/26 11:05
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XTB
by pr0logic. 05/18/26 12:27
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2 registered members (Grant, TipmyPip),
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Key:
Admin,
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Re: Material for only one skin ( in a model with two skins )
[Re: rayp]
#423007
05/22/13 12:01
05/22/13 12:01
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Joined: Nov 2007
Posts: 2,568 Germany, BW, Stuttgart
MasterQ32
Expert
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Expert
Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
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this is an easy task. assign the shader in your model, not in the script. check out the skin settings. there you can set up the material and shader for each skin.  Don't forget to add the normalmap behind the skin that uses the normalmapping shader. greets
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Re: Material for only one skin ( in a model with two skins )
[Re: MasterQ32]
#423008
05/22/13 12:20
05/22/13 12:20
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Joined: Mar 2011
Posts: 3,150 Budapest
sivan
Expert
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Expert
Joined: Mar 2011
Posts: 3,150
Budapest
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or use
my.material = mtl_something; ent_mtlset(my,mtl_another,2);
Last edited by sivan; 05/22/13 12:21.
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