say, i want to use different postprocessing shaders on different objects. my only idea how this could be possible is this:
- execute vs/ps of objects
- render scene with object 1 to Texture A
- render scene with object 2 to Texture B
- apply PP-Shader 1 to Texture A
- apply PP-Shader 2 to Texture B
- Blend Textures A & B and draw on screen
is this basically the way to do? and if yes, how? i don“t know how to prevent drawing specified objects between render-stages