2 registered members (3s05bmmc, flink),
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Re: What are you working on?
[Re: txesmi]
#419154
03/07/13 06:08
03/07/13 06:08
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Joined: Mar 2006
Posts: 2,252
Hummel
Expert
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Expert
Joined: Mar 2006
Posts: 2,252
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Re: What are you working on?
[Re: ratchet]
#419158
03/07/13 09:31
03/07/13 09:31
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Joined: Mar 2011
Posts: 3,150 Budapest
sivan
Expert
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Expert
Joined: Mar 2011
Posts: 3,150
Budapest
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a storm on the potty fortunately the conflicts on this forum are so rare and really light, like this which is imo a great thing. I just re-read the first post, because I have not known who started it and for what purpose. any tips? the decipher: Post any screenshot,picture of anything that you are working on with A8 , it can be anything like a model, a 2D level design, a texture, a game etc ...
(It's a standard thread in lot of 3D artist and some 3D engine forums, i just wanted 3DGS to have one, it can be interesting)
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Re: What are you working on?
[Re: Dico]
#419167
03/07/13 12:36
03/07/13 12:36
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Joined: Sep 2006
Posts: 292
Mythran
Member
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Member
Joined: Sep 2006
Posts: 292
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Actually, i have a tip: Instead of posting another topic just because you implemented someone else water shader, just post things that you did created x) Just my opinion
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Re: What are you working on?
[Re: Mythran]
#419181
03/07/13 15:00
03/07/13 15:00
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Joined: Mar 2011
Posts: 3,150 Budapest
sivan
Expert
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Expert
Joined: Mar 2011
Posts: 3,150
Budapest
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@Dico : thanks, I have not really played with AOE3, only with AOE2 and AOM, but yes, once it's going to be an RTS, but a bit different... the buildings are only fast made placeholders (wmb map entities), what I plan to share for newbies in future as an easily tileable castle builder kit, after some improvements. @Mythran : I've never posted water shaders here.
Last edited by sivan; 03/07/13 15:02.
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Re: What are you working on?
[Re: MasterQ32]
#419185
03/07/13 15:32
03/07/13 15:32
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Joined: Sep 2006
Posts: 292
Mythran
Member
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Member
Joined: Sep 2006
Posts: 292
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I wasn't talking to you or anyone in particular sivan. It was just an example.. Just appears to actually have happened Oops x)
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Re: What are you working on?
[Re: txesmi]
#419263
03/08/13 14:02
03/08/13 14:02
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Joined: Jun 2009
Posts: 2,210 Bavaria, Germany
Kartoffel
Expert
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Expert
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
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Implemented variance shadow mapping for up to 16 spotlights in my deferred renderer. Maybe I'll increase the number of shadowmapped lights to 32 but rendering the shadow-views is already a bit slow.
POTATO-MAN saves the day! - Random
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