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Re: What are you working on?
[Re: ratchet]
#418892
03/02/13 20:55
03/02/13 20:55
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Joined: Jun 2009
Posts: 2,210 Bavaria, Germany
Kartoffel
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Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
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Have you ever tried to put some lightsources (like campfires) on a terrain? The light limiting is really annoying there. Also, deferred rendering makes it much easier to use shadow mapping techniques.
The main advantage of deferred rendering is that it's really flexible, fast and shades all objects with the same techniques / shaders, which results in better performance and a balanced looking scene. Another benefit is that deferred rendering is geometry independent.
...and of course it's possible to use any post-processing effects with this. I already implemented my HDRR pipeline and added screen space reflections.
Last edited by Kartoffel; 03/02/13 20:57.
POTATO-MAN saves the day! - Random
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Re: What are you working on?
[Re: rayp]
#418895
03/03/13 08:38
03/03/13 08:38
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Joined: Jun 2009
Posts: 2,210 Bavaria, Germany
Kartoffel
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Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
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...and this is what it looks like fully shaded (the next thing I'll implement will be ambient occlusion, antialiasing or dynamic shadows)
Last edited by Kartoffel; 03/03/13 08:53.
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Re: What are you working on?
[Re: lemming]
#418906
03/03/13 13:25
03/03/13 13:25
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Joined: Jun 2009
Posts: 2,210 Bavaria, Germany
Kartoffel
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Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
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They are entities (pointlight = sphere, spotlight = cone). But you have to use them slightly different.
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Re: What are you working on?
[Re: jenGs]
#418912
03/03/13 15:32
03/03/13 15:32
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Joined: Jun 2009
Posts: 2,210 Bavaria, Germany
Kartoffel
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Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
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I'm Not sure if I'll release it. I implemented shadowmapping for 1 light but it still is nothing very special. Also, if you want to use this ligting techinque I suggest you to use shade-c which has more features and is more efficient.
POTATO-MAN saves the day! - Random
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