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Re: What are you working on?
[Re: oliver2s]
#418669
02/27/13 23:31
02/27/13 23:31
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Joined: Nov 2007
Posts: 2,568 Germany, BW, Stuttgart
MasterQ32
Expert
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Expert
Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
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Got handheld weapons The weapon you see in the first person sight is the same as in third person EDIT: Just added muzzleflashes for the weapon Head and Arm point in the direction the player looks, so other players can see him looking around
Last edited by MasterQ32; 02/28/13 01:54.
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Re: What are you working on?
[Re: MasterQ32]
#418674
02/28/13 07:58
02/28/13 07:58
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Joined: Mar 2011
Posts: 3,150 Budapest
sivan
Expert
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Expert
Joined: Mar 2011
Posts: 3,150
Budapest
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thanks for the info, I'll try also this merging thingie, seems to be very cool. but it apparently modifieas vertex normals, which are very important in case of vegetation. another solution for grass placement is dynamic mesh creation, where you can make simple sprite-like meshes and make from them an entity like this
Last edited by sivan; 02/28/13 07:59.
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Re: What are you working on?
[Re: oliver2s]
#418675
02/28/13 08:55
02/28/13 08:55
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Joined: Dec 2003
Posts: 1,225 germany
gri
Serious User
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Serious User
Joined: Dec 2003
Posts: 1,225
germany
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Coding some vegetation tools for IceX3 editor. At the screen you can see some simple volumetric fog (work in progress) and faked model instancing. The vegetation models are merged together via script. I'm still testing what's faster, this faked model instancing or the engines built in sprite instancing. hi, the volumetric fog is made by an shader ?
"Make a great game or kill it early" (Bruce Shelley, Ensemble Studios)
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Re: What are you working on?
[Re: MasterQ32]
#418692
02/28/13 17:01
02/28/13 17:01
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Joined: Aug 2009
Posts: 1,438 Spain
painkiller
Serious User
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Serious User
Joined: Aug 2009
Posts: 1,438
Spain
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some small progress on the post-apocaliptic project: The idea is that you will have to find food to eat and water to drink, otherwise after some time you will die. Also you have to sleep or you will be out of energy and unable to move fast. I think all of this will give another dimension to the game: you have to "survive" as you can. Of course, there will also be a day/night system
3D Gamestudio A8 Pro AMD FX 8350 4.00 Ghz 16GB RAM Gigabyte GeForce GTX 960 4GB
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Re: What are you working on?
[Re: painkiller]
#418696
02/28/13 17:39
02/28/13 17:39
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Joined: Nov 2011
Posts: 274 de
lemming
Member
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Member
Joined: Nov 2011
Posts: 274
de
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some small progress on the post-apocaliptic project: The idea is that you will have to find food to eat and water to drink, otherwise after some time you will die. Also you have to sleep or you will be out of energy and unable to move fast. I think all of this will give another dimension to the game: you have to "survive" as you can. Of course, there will also be a day/night system Will it be like "survive as long as you can" or with a definitive goal?
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