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Possible to make something soft?
#416850
02/05/13 13:57
02/05/13 13:57
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Joined: Jul 2009
Posts: 85
Altarius
OP
Junior Member
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OP
Junior Member
Joined: Jul 2009
Posts: 85
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hi,
Well i tried so many code/demo/game from the forum,Aum and more... and i would to know why all these are so jerky, take a look at Palmbay in Aum 100, what the hell is that.. the graphic are horrible and its unplayable due to low framerate.I just maked a 5-6 line movement code.. and each 10-20 sec i got a jerk.
Lets try another engine like Torque engine or unity... dawm so soft.. no jerk at all...
Last edited by Altarius; 02/05/13 14:16.
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Re: Possible to make something soft?
[Re: Carlos3DGS]
#416854
02/05/13 14:13
02/05/13 14:13
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Joined: Jul 2009
Posts: 85
Altarius
OP
Junior Member
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OP
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Joined: Jul 2009
Posts: 85
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Do u have tried Palm Island from aum 100?
I run it at like 30 fps.
Sure my Pc is not a bomb but i have a I7, gtx480, 8 gig ram..
that why im perplex.
Last edited by Altarius; 02/05/13 14:15.
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Re: Possible to make something soft?
[Re: milaz]
#416857
02/05/13 14:25
02/05/13 14:25
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Joined: Jan 2013
Posts: 63
Loremaster
Junior Member
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Junior Member
Joined: Jan 2013
Posts: 63
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I can run Palmbay in medium setting on a real low end maschine here (formerly high end in 2004, current consumer grade Nvidia) without any "jerks". I can even run it in high settings albeit it is bleeding FPS then on a veteran like mine, but still giving better performance than F.E.A.R. which is very old.
High end commercial tools like the current Cry Engine are free* - and not. First, to ride a beast like that you need a lot of manpower. Than you need a week of training in the US with your staff "to get the project on the right track". They don't require it, but I have seen that thing** and IMHO you better get that training. And the second training in Frankfurt wouldn't hurt, too. I will not start with the ton of expensive third party tools you gonna need.
3DGS is NOT that league. It is a small-wolfpack-indie-development-System.
You simply don't make Triple A games without the talents for hire and the bucks to pay them. That does NOT solely depend on the engine.
Besides, Palmbay in High setting looks pretty decent and is far from "horrible". Therefore, to understand your judgement, I'd like to see some of what you would call "good graphic"
Edit:
*At least for non-commercial use. For commercial uses you have to pay a nifty 20% of your net, and for access to the source code you pay, ahm, you PAY.
**"That beast" may be misunderstood. I have had a good look at the CryEngine 2 and I don't think it has gotten less complicated and obscure.
Last edited by Loremaster; 02/05/13 14:49.
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Re: Possible to make something soft?
[Re: Altarius]
#416858
02/05/13 14:31
02/05/13 14:31
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Joined: Jan 2013
Posts: 63
Loremaster
Junior Member
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Junior Member
Joined: Jan 2013
Posts: 63
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Double post, but had to address: I run it at like 30 fps.
Sure my Pc is not a bomb but i have a I7, gtx480, 8 gig ram..
that why im perplex. 30 fps is the standard industry target, regardless of what Mr. Carmack says.
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Re: Possible to make something soft?
[Re: Loremaster]
#416863
02/05/13 14:53
02/05/13 14:53
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Joined: Jul 2009
Posts: 85
Altarius
OP
Junior Member
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OP
Junior Member
Joined: Jul 2009
Posts: 85
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Well i dont want to make a AAA game. I cant make a model who look better than MR Patatoe by myself.
I just want to find why when i use a simple cube in a level whit just a floor nothing else whit a simple movement like that:
move.x += 2* (key_w - key_s) * time_step;
whit a C_move.
I hold W for make my character go foward.. i look at framerate 60fps, than after a couple of second i got a jerk like if my fps have droped during a fraction of second... i got this each 20-30 sec...
I got this from manual :
Through setting time_smooth at a high value (maximum = 0.99), sudden 'jerks' in the game play due to hard disk operations or background processes can be 'smoothed out'.
That seem to be my problem here, i tried time_smooth that help a bit but still anoying.
But again they say : due to hard disk operations or background processes.
ok fine.. but why i dont have this problem whit torque engine or unity 3d..
U gonna say switch for these engines, but i prefer the simplicity of 3dgs, so if these jerk are normal... fine that what i want to know.
Thx.
Last edited by Altarius; 02/05/13 15:01.
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Re: Possible to make something soft?
[Re: Altarius]
#416873
02/05/13 15:21
02/05/13 15:21
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Joined: Jan 2002
Posts: 4,225 Germany / Essen
Uhrwerk
Expert
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Expert
Joined: Jan 2002
Posts: 4,225
Germany / Essen
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so if these jerk are normal... fine that what i want to know. I have been using GameStudio for about 15 years now and I never had this problem on any of my machines.
Always learn from history, to be sure you make the same mistakes again...
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