rojart@ thank you very much. I'll test it now. One more question, is there a way, to make platform ignore player, but to keep collusions for player?
Edit: problem is, that when platform collides with player, it's starts changing it's Z position, in order to pass throw the player.. I can't keep Z position fixed, so I need platform to ignore the player, but player itself should be able to collide with it.
Last edited by 3run; 01/30/13 00:59.