Simple and fast way without math Place a bone in your playermodel at the pos where the camera should be. use this code
Code:
void cam2bone(STRING* bonename){
while(my){
vec_for_bone(camera.x, me, bonename);
ang_for_bone(camera.pan, me, bonename);
wait(1);
}
}
..
action myPlayer(){
cam2bone("Name of the in med placed bone");
..
}
Same works with a vertex of course
Acknex umgibt uns...zwischen Dir, mir, dem Stein dort... "Hey Griswold ... where u gonna put a tree that big ?" 1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected rayp.flags |= UNTOUCHABLE;