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Re: What are you working on?
[Re: rvL_eXile]
#411696
11/18/12 21:42
11/18/12 21:42
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Joined: Dec 2002
Posts: 3,363 Vindobona (Ostarichi)
Harry Potter
Expert
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Expert
Joined: Dec 2002
Posts: 3,363
Vindobona (Ostarichi)
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new prop: Your level looks nice. But please, please, please, please, please do not use flat sprites for your chain model. Nowadays graphics cards can render millions of polygons. Some years ago I made a chain model for a drawbridge. A chain model with 20 links only needs 1120 polygons, but looks much better than a flat chain.
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Re: What are you working on?
[Re: Harry Potter]
#411700
11/18/12 22:05
11/18/12 22:05
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Joined: Apr 2005
Posts: 3,076 Germany, NRW
rvL_eXile
3D Artist
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3D Artist
Joined: Apr 2005
Posts: 3,076
Germany, NRW
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@Harry_Potter Yes fully modeled chains looks much better but this will be to highpoly in my opinion. i need 2x 20 chainlinks = 2240 tris + the rest of the model. This is to much... the whole jail just have 5000 tris. btw: regards Sebastian
Tutorials: [Blender]Terrain creation ENG/GER [Blender]Low Poly Tree Modeling [GIMP]Create a Texture for Terrains CLICK HERE
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Re: What are you working on?
[Re: Slin]
#411710
11/18/12 23:22
11/18/12 23:22
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Joined: Apr 2005
Posts: 3,076 Germany, NRW
rvL_eXile
3D Artist
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3D Artist
Joined: Apr 2005
Posts: 3,076
Germany, NRW
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Last edited by rvL_eXile; 11/18/12 23:22.
Tutorials: [Blender]Terrain creation ENG/GER [Blender]Low Poly Tree Modeling [GIMP]Create a Texture for Terrains CLICK HERE
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Re: What are you working on?
[Re: MasterQ32]
#411719
11/19/12 06:30
11/19/12 06:30
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Joined: Apr 2008
Posts: 144 Germany | Niedersachsen (Lower...
Roxas
Member
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Member
Joined: Apr 2008
Posts: 144
Germany | Niedersachsen (Lower...
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actually, I´d just go with modeled chains if it just means like 5-10k more polygons in your level, as without it looks soo 2000 like Well.. actually a lot of professional games use sprites for chains up until today. And since the project of rvl_eXile is supposed to be some sort of horror game there'll always be some light only. So I think to go with sprites is the right decision to save some performance for dynamic lighting and stuff. I won't go for high end visuals just because there are graphics cards which can handle that amount of polygons. Cheers Roxas
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Re: What are you working on?
[Re: alibaba]
#411727
11/19/12 09:23
11/19/12 09:23
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Joined: Apr 2005
Posts: 4,506 Germany
fogman
Expert
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Expert
Joined: Apr 2005
Posts: 4,506
Germany
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Another chain option: Use LOD, in close distance you can use the highpoly version.
no science involved
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