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Re: What are you working on?
[Re: Stansmedia]
#411650
11/18/12 15:28
11/18/12 15:28
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Joined: Apr 2008
Posts: 2,488
ratchet
OP
Expert
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OP
Expert
Joined: Apr 2008
Posts: 2,488
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@Roxas : Don't get me wrong, your ideas and suggestions are welcome but a roleplaying game is quite a lot of work ^^ and I stopped working on several projects because it was just too much for one person. For this reason I restrain myself from adding to much features and things. Yes this si the mistake we make a lot, we begin simple, but want to put more and more things and features. So we should make less features, less things in a first time , than complete two levels with menus, effects etc ... Once done, perhaps add stuff and features ? For mobile your level would be ok like that , perhaps some rocks and trees, but it would be ok. I must also not forget that indie rule : Keep things simple ------------- @rvL_eXile I would really see some game like that with your levels : Dark meadow But with perhaps old customizable guns and stuff ?
Last edited by ratchet; 11/18/12 15:32.
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Re: What are you working on?
[Re: ratchet]
#411663
11/18/12 17:58
11/18/12 17:58
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Joined: Apr 2005
Posts: 3,076 Germany, NRW
rvL_eXile
3D Artist
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3D Artist
Joined: Apr 2005
Posts: 3,076
Germany, NRW
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new prop: EDIT: First shadow results:
Last edited by rvL_eXile; 11/18/12 18:01.
Tutorials: [Blender]Terrain creation ENG/GER [Blender]Low Poly Tree Modeling [GIMP]Create a Texture for Terrains CLICK HERE
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Re: What are you working on?
[Re: rvL_eXile]
#411667
11/18/12 18:11
11/18/12 18:11
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Joined: Jun 2007
Posts: 1,337 Hiporope and its pain
txesmi
Serious User
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Serious User
Joined: Jun 2007
Posts: 1,337
Hiporope and its pain
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working on... Downhill Inertia a gravity race prototypeSlope down randomly generated roads. Different each time! VIDEOSalud!
Last edited by txesmi; 11/18/12 20:05. Reason: new video
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Re: What are you working on?
[Re: rvL_eXile]
#411672
11/18/12 18:21
11/18/12 18:21
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Joined: Oct 2005
Posts: 4,771 Bay City, MI
lostclimate
Expert
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Expert
Joined: Oct 2005
Posts: 4,771
Bay City, MI
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new prop: EDIT: First shadow results: very nice, will look even better when you smooth and color the shadows, I'd suggest a orangish-yellow light, with a darkish blue shadow (low saturation).
Last edited by lostclimate; 11/18/12 18:22.
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