function particle()
{
vec_add(par_vec.x, player.x);
vec_set(par_vec.x, vector(0, 0, 0));
vec_rotate(par_vec.x, player.pan);
par_vec.x = player.x - 10 * cos(player.pan);
par_vec.y = player.y - 10 * sin(player.pan);
par_vec.z = player.z + 10;
cikarma = 1;
while(key_space)
{
if(cikarma==1)
{
effect(gas_function, 20, par_vec.x, nullvector);
media_play("fart.wav", NULL, 100);
}
wait(1);
}
}