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Re: Sky Titans OPEN ALPHA TEST!
[Re: alibaba]
#406790
08/29/12 19:27
08/29/12 19:27
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Joined: Oct 2005
Posts: 4,771 Bay City, MI
lostclimate
Expert
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Expert
Joined: Oct 2005
Posts: 4,771
Bay City, MI
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looks great. BTW, what happened with the Assault rifle that lostclimate made for this game? I really donīt know, asked him several times about this. He answered that he is waiting for his pc or something like that. I moved last year, sent my friend money to send my pc and he still never has. not sure why, everytime I call he says he's going to send it. apparently its just collecting dust in a closet right now. Its actually quite frustrating. That computer is getting dated by now real bad anyways so I am saving to just build a new one soon anyways, but i really wish I had my old hdd .... EDIT: Just wondering laugh I'm moving right now and probably won't have my pc for a week. I was gonna send it before i left but the zip was 65mb, and I didn't have time to upload it before I left (im on my phone right now.) lol, just read that... a week my ass..
Last edited by lostclimate; 08/29/12 19:33.
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Re: Sky Titans OPEN ALPHA TEST!
[Re: lostclimate]
#411687
11/18/12 20:35
11/18/12 20:35
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Joined: Oct 2005
Posts: 4,771 Bay City, MI
lostclimate
Expert
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Expert
Joined: Oct 2005
Posts: 4,771
Bay City, MI
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didnt post pics before, so hopefully this will help redeem me.Its not much, just a basic level plot, The detailed wall is the closest to representing what the art will look like. For most of the level design I plan on using some models with a custom multitexture shader that has surface normalmap support, that way models can be gotten very close to and still look detailed, but from a distance you will also see a model wide normalmap that affects the appearance of the shape of the level pieces. The screens were taken in blender, and no surface multitexture normalmapping is done yet, but diffuse was, and so was the full uv size normal map. the rest of the stuff is all dummy placeholders so I have a look/shape/feel to work off of. I did want to point out that the level looks small both because of the low poly art, and the perspectives available in blender,but I tried to get some screenshots with the camera looking from the distance of the size characters are intended to be. you can get fairly close tothe geometry and still see detail because of the custom shader i'm making.
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Re: Sky Titans OPEN ALPHA TEST!
[Re: lostclimate]
#411689
11/18/12 20:41
11/18/12 20:41
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Joined: May 2008
Posts: 2,113 NRW/Germany
alibaba
OP
Expert
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OP
Expert
Joined: May 2008
Posts: 2,113
NRW/Germany
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Woooowww!! OMG! Youīve done this really for Sky Titans? Awesome! Didnīt know you were still working on this! Thank you man, youīre great! EDIT: I really love the style and it fits also nicely to my idea!
Last edited by alibaba; 11/18/12 20:42.
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