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export level from WED #409522
10/18/12 18:16
10/18/12 18:16
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline OP
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sivan  Offline OP
Expert

Joined: Mar 2011
Posts: 3,150
Budapest
hi

I would need to export levels from WED, the best would be to FBX, because finally it should be imported to Maya, but currently there is no exporter in Commercial. in the manual it is not detailed, just mentioned that not available in all editions... probably pro only...

I found some old exporters, the ones ending with 2005 and 2006 do not work, and there is one without a version identifier in its name, which is actually 2005 version, but it does not export textures well...

does anybody have some experience with it?

maybe a solution via MED would be also fine, but the WED ase exporter is crashing always, and the mdl exporter of WED works in case of a few entities but buggy for large levels.


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Re: export level from WED [Re: sivan] #409564
10/19/12 10:42
10/19/12 10:42
Joined: Mar 2011
Posts: 3,150
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sivan Offline OP
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sivan  Offline OP
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Joined: Mar 2011
Posts: 3,150
Budapest
okay, if level is exported as MDL, and the destination directory is set to the same as the place of wmb, and saving external textures is not checked (because that causes a nice crash), it works, except for textures having an alpha channel: they are stored inside the MDL, but not assigned to surfaces, so it should be made manually in MED, which would be a nightmare in case of some hundreds of trees...

moreover, exporting the MDL from MED as FBX makes 8x8x3 sized textures from the alpha textures. and this FBX cannot be read by WED. 3DSMAX can (so probably Maya too), but only without textures, which is the same as using the old FBX 2005 exporter of WED.

end of monologue.

any idea? does Pro version includes a fine FBX exporter in WED at all?


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