5 registered members (AndrewAMD, ozgur, Ayumi, 2 invisible),
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Re: What are you working on?
[Re: HeelX]
#409414
10/16/12 19:46
10/16/12 19:46
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Joined: Jan 2002
Posts: 4,225 Germany / Essen
Uhrwerk
Expert
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Expert
Joined: Jan 2002
Posts: 4,225
Germany / Essen
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Shaders: yes, moving entities: yes, animated: no.
I didn't do any optimizations at all, like resetting DYNAMIC.
Always learn from history, to be sure you make the same mistakes again...
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Re: What are you working on?
[Re: sivan]
#409510
10/18/12 15:17
10/18/12 15:17
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Joined: Dec 2008
Posts: 1,218 Germany
Rackscha
Serious User
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Serious User
Joined: Dec 2008
Posts: 1,218
Germany
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@Esper: Yep definately suggest to create premade large tiles, helps a lot(noticed it when i did my dk map testrendering)
MY Website with news of my projects: (for example my current Muliplayer Bomberman, GenesisPrecompiler for LiteC and TileMaster, an easy to use Tile editor) Sparetime-Development
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Re: What are you working on?
[Re: Rackscha]
#409842
10/22/12 23:52
10/22/12 23:52
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Joined: Apr 2005
Posts: 3,076 Germany, NRW
rvL_eXile
3D Artist
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3D Artist
Joined: Apr 2005
Posts: 3,076
Germany, NRW
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Blender Editor:
Tutorials: [Blender]Terrain creation ENG/GER [Blender]Low Poly Tree Modeling [GIMP]Create a Texture for Terrains CLICK HERE
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Re: What are you working on?
[Re: rvL_eXile]
#409860
10/23/12 10:15
10/23/12 10:15
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Joined: Dec 2003
Posts: 1,225 germany
gri
Serious User
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Serious User
Joined: Dec 2003
Posts: 1,225
germany
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could you say a few words about that?
"Make a great game or kill it early" (Bruce Shelley, Ensemble Studios)
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Re: What are you working on?
[Re: gri]
#409861
10/23/12 10:28
10/23/12 10:28
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Joined: Apr 2005
Posts: 3,076 Germany, NRW
rvL_eXile
3D Artist
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3D Artist
Joined: Apr 2005
Posts: 3,076
Germany, NRW
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its just an elevator without any function yet...
Tutorials: [Blender]Terrain creation ENG/GER [Blender]Low Poly Tree Modeling [GIMP]Create a Texture for Terrains CLICK HERE
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Re: What are you working on?
[Re: rvL_eXile]
#409924
10/24/12 21:27
10/24/12 21:27
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Joined: Jul 2002
Posts: 3,208 Germany
Error014
Expert
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Expert
Joined: Jul 2002
Posts: 3,208
Germany
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This real life thing steals all my game development time! Whats with that!? I at least try to add a new tile/item/enemy or something small to the game everyday - the game was made so that this could be done rather quickly (so we can keep putting out little updates like that very regulary without spending much time on that - I want to work on other games sometime in the future! - and the client automatically checks and downloads those kinda updates. No biggie, yeah, but still neat). So here's today's and yesterdays tiles (as well as previously existing grass tiles by the very talented TurricaN!). I already adapted the top potion of the wall so it's tiling is less obvious. And yeah, that's right, I'm throwing snowballs in there because I can.
Perhaps this post will get me points for originality at least.
Check out Dungeon Deities! It's amazing and will make you happy, successful and almost certainly more attractive! It might be true!
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Re: What are you working on?
[Re: Error014]
#409970
10/25/12 20:54
10/25/12 20:54
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Joined: Jun 2009
Posts: 2,210 Bavaria, Germany
Kartoffel
Expert
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Expert
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
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looks nice I'm currently working on an interface-based system to create interfaces (this sounds somehow sensless...) I'm doing this because the LBGUI interface system for 3DGS has got really nice features but creating an interface with it can be extremely annoying. So I decided to use LBGUI to make a simple 'editor' for creating an LBGUI interface: (it looks a bit crappy because I didn't change all lbgui textures, yet) Creating windows and button already work but there still is a lot to do.
POTATO-MAN saves the day! - Random
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Re: What are you working on?
[Re: rvL_eXile]
#410055
10/27/12 13:25
10/27/12 13:25
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Joined: Nov 2011
Posts: 274 de
lemming
Member
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Member
Joined: Nov 2011
Posts: 274
de
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Because it snows the first time here this winter I'll post something relevant. I'm working on a weather system. The snow effect is based on the weather.c sample, though only the particle code is left in common. Yeah, it looks like from 10 years ago but hey, it's dynamic and shaderless.
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