Gamestudio Links
Zorro Links
Newest Posts
AlpacaZorroPlugin v1.3.0 Released
by kzhao. 05/22/24 13:41
Free Live Data for Zorro with Paper Trading?
by AbrahamR. 05/18/24 13:28
Change chart colours
by 7th_zorro. 05/11/24 09:25
AUM Magazine
Latest Screens
The Bible Game
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Who's Online Now
2 registered members (Akow, 1 invisible), 1,423 guests, and 9 spiders.
Key: Admin, Global Mod, Mod
Newest Members
AemStones, LucasJoshua, Baklazhan, Hanky27, firatv
19055 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
ang_for_bone bug #408273
09/28/12 13:21
09/28/12 13:21
Joined: Jan 2007
Posts: 2,247
Deutsch Niedersachsen
Puppeteer Offline OP
Expert
Puppeteer  Offline OP
Expert

Joined: Jan 2007
Posts: 2,247
Deutsch Niedersachsen
Sample project

In specific situations the usage of ang_for_bone causes an entity to be rendered with in wrong orientation.

Bug found here

Last edited by Puppeteer; 09/28/12 13:22.

Formally known as Omega
Avatar randomness by Quadraxas & Blade
http://omegapuppeteer.mybrute.com
Re: ang_for_bone bug [Re: Puppeteer] #408396
09/30/12 15:42
09/30/12 15:42
Joined: Jul 2000
Posts: 27,986
Frankfurt
jcl Offline

Chief Engineer
jcl  Offline

Chief Engineer

Joined: Jul 2000
Posts: 27,986
Frankfurt
Originally Posted By: Manual
Don't change entity angles more than once per frame. This could otherwise cause problems with intermediate rotations because Euler angles are internally converted to a rotation matrix resp. a quaternion.

http://manual.3dgamestudio.net/aentity-pan.htm

Exactly that happened in your sample project. ang_for_bone updates the entity rotation which you've set to 0. Setting it to a different angle afterwards had then no effect.


Moderated by  jcl, Nems, Spirit, Tobias 

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1