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Re: What are you working on?
[Re: Harry Potter]
#408131
09/26/12 02:47
09/26/12 02:47
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Joined: Mar 2006
Posts: 2,252
Hummel
Expert
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Expert
Joined: Mar 2006
Posts: 2,252
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Sooo schön, hach... You should srsly consider to add SSAO since you'll have a lot of not directly illuminated scene parts, especially in situations without lights... .. smart!
Last edited by Hummel; 09/26/12 02:51.
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Re: What are you working on?
[Re: Germanunkol]
#408152
09/26/12 15:29
09/26/12 15:29
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Joined: Dec 2008
Posts: 1,218 Germany
Rackscha
Serious User
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Serious User
Joined: Dec 2008
Posts: 1,218
Germany
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Hm. Looks good but useless. If you pull the curtains closed then the left/right side will be open and only the middle will be covered. Intended? In fact, these are correct. They are made to look good, but not to be used. Such decos exist in real life
MY Website with news of my projects: (for example my current Muliplayer Bomberman, GenesisPrecompiler for LiteC and TileMaster, an easy to use Tile editor) Sparetime-Development
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Re: What are you working on?
[Re: sivan]
#408202
09/27/12 08:58
09/27/12 08:58
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Joined: Dec 2008
Posts: 1,218 Germany
Rackscha
Serious User
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Serious User
Joined: Dec 2008
Posts: 1,218
Germany
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@Superku: I have read the article. So for each pixel, the vector is calculated an the required pixel(based on depthmap) into the calculated direction is copied directly from the screen image?
So when you have a box floating above the water, you can not look under it by looking at the water? So minor perspective erros will occur?
MY Website with news of my projects: (for example my current Muliplayer Bomberman, GenesisPrecompiler for LiteC and TileMaster, an easy to use Tile editor) Sparetime-Development
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Re: What are you working on?
[Re: Rackscha]
#408204
09/27/12 09:15
09/27/12 09:15
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Joined: Sep 2003
Posts: 6,861 Kiel (Germany)
Superku
Senior Expert
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Senior Expert
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
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@sivan: Thanks and yes, the water scene above runs at more than 330fps. @Rackscha: Yes, exactly, and there are many other issues and restrictions, too. It's rather a technique to enhance certain effects in a more or less subtle way, one should not put all focus on the reflection, otherwise all the limitations will become easily noticeable. Two more shots, first one with normal mapping, second shot would normally require two additional views:
"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual Check out my new game: Pogostuck: Rage With Your Friends
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Re: What are you working on?
[Re: Superku]
#408205
09/27/12 09:41
09/27/12 09:41
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Joined: Apr 2005
Posts: 3,076 Germany, NRW
rvL_eXile
3D Artist
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3D Artist
Joined: Apr 2005
Posts: 3,076
Germany, NRW
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Tutorials: [Blender]Terrain creation ENG/GER [Blender]Low Poly Tree Modeling [GIMP]Create a Texture for Terrains CLICK HERE
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