2 registered members (AndrewAMD, juanex),
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spiders. |
Key:
Admin,
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Re: What are you working on?
[Re: BoH_Havoc]
#407327
09/11/12 14:12
09/11/12 14:12
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Joined: Sep 2005
Posts: 352 Germany
preacherX
Senior Member
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Senior Member
Joined: Sep 2005
Posts: 352
Germany
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I'm working on my new game "Cats VS. Aliens - War in space". I opened a new thread in the projects folder!
Last edited by preacherX; 09/11/12 16:21.
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Re: What are you working on?
[Re: preacherX]
#407515
09/14/12 09:46
09/14/12 09:46
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Joined: Apr 2005
Posts: 3,076 Germany, NRW
rvL_eXile
3D Artist
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3D Artist
Joined: Apr 2005
Posts: 3,076
Germany, NRW
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some little progress:
Tutorials: [Blender]Terrain creation ENG/GER [Blender]Low Poly Tree Modeling [GIMP]Create a Texture for Terrains CLICK HERE
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Re: What are you working on?
[Re: rvL_eXile]
#407544
09/15/12 11:53
09/15/12 11:53
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Joined: Apr 2005
Posts: 3,076 Germany, NRW
rvL_eXile
3D Artist
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3D Artist
Joined: Apr 2005
Posts: 3,076
Germany, NRW
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Tutorials: [Blender]Terrain creation ENG/GER [Blender]Low Poly Tree Modeling [GIMP]Create a Texture for Terrains CLICK HERE
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Re: What are you working on?
[Re: MasterQ32]
#407568
09/15/12 20:47
09/15/12 20:47
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Joined: Sep 2003
Posts: 6,861 Kiel (Germany)
Superku
Senior Expert
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Senior Expert
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
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As I could not work on my sidescroller on vacation, I've worked on two other things: 1) Screenspace reflections, that means no additional rendering (except a depth view) is involved. They can be attached to arbitrary surfaces but have many limitations (only what is on screen can be reflected and so on) and, as a work in progress, there are still many bugs. (a screenshot from my laptop, runs at 1024fps on my desktop) 2) A pretty fast 2D collision system that supports boxes, spheres and convex polygons with GLIDE support for my future sidescrollers: Video The idea for the polygon-polygon collisions is based on this article.
"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual Check out my new game: Pogostuck: Rage With Your Friends
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Re: What are you working on?
[Re: MasterQ32]
#407569
09/15/12 20:52
09/15/12 20:52
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Joined: Apr 2008
Posts: 2,488
ratchet
OP
Expert
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OP
Expert
Joined: Apr 2008
Posts: 2,488
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@Superku : there is already BOX2D and other free solutions for 2D collision Perhaps you needed specific features, or had pleasure creating your own system simply ?
Last edited by ratchet; 09/15/12 20:54.
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Re: What are you working on?
[Re: Superku]
#407595
09/16/12 13:36
09/16/12 13:36
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Joined: Nov 2007
Posts: 2,568 Germany, BW, Stuttgart
MasterQ32
Expert
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Expert
Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
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Further progress in the deferred lighting solution: flashlights, lightflares, saturation of the image and light scaling #EDIT: Now with Flashlight Model:
Last edited by rvL_eXile; 09/16/12 15:46.
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