if( key_cul ) pXent_addtorquelocal (my, vector(0, 0, 30000*time_step)); if( key_cur ) pXent_addtorquelocal (my, vector(0, 0, -30000*time_step)); if( key_cuu ) ???????
VECTOR speed; vec_set(speed, vector(500, 0, 0)); vec_rotate(speed, my.pan); pXent_setvelocity(my, speed);
Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy
oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de