5 registered members (AndrewAMD, ozgur, Ayumi, 2 invisible),
690
guests, and 10
spiders. |
Key:
Admin,
Global Mod,
Mod
|
|
|
Re: What are you working on?
[Re: krial057]
#402891
06/11/12 17:20
06/11/12 17:20
|
Joined: Mar 2006
Posts: 3,538 WA, Australia
JibbSmart
Expert
|
Expert
Joined: Mar 2006
Posts: 3,538
WA, Australia
|
Very nice! Perhaps a way to load functions from another .fx file and express them as a node would be good? This way people can make and share their own nodes so that those who are petrified of shader code can just drag in more complex things like the worldViewProj transform (even though it's just a multiply, a lot of people are scared of matrices) and building the tangent-space matrix.
Formerly known as JulzMighty. I made KarBOOM!
|
|
|
Re: What are you working on?
[Re: krial057]
#402926
06/12/12 00:49
06/12/12 00:49
|
Joined: Jul 2002
Posts: 3,208 Germany
Error014
Expert
|
Expert
Joined: Jul 2002
Posts: 3,208
Germany
|
Dude your helmet totally doesn't fit your shirt. You look like a tool. [Shows graphic generation! The player's sprite is updated depending on what equipment he uses. Works by overlaying three bitmaps in different ways to achieve the most flexible results]
Perhaps this post will get me points for originality at least.
Check out Dungeon Deities! It's amazing and will make you happy, successful and almost certainly more attractive! It might be true!
|
|
|
Re: What are you working on?
[Re: the_clown]
#403049
06/13/12 19:18
06/13/12 19:18
|
Joined: Apr 2008
Posts: 2,488
ratchet
OP
Expert
|
OP
Expert
Joined: Apr 2008
Posts: 2,488
|
@Error104 : That rocks Have you some demo perhaps ? I would like a lot to play that retro game, and it looks retro gorgeous
|
|
|
|