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PSSM-Shader cannot be used with standard multiterrain-tex-shader #402799
06/10/12 13:47
06/10/12 13:47
Joined: Mar 2006
Posts: 1,993
Karlsruhe
PadMalcom Offline OP
Serious User
PadMalcom  Offline OP
Serious User

Joined: Mar 2006
Posts: 1,993
Karlsruhe
Hi, this is a problem discussed quite frequently but there is no solution yet (or I couldn't find any).

When using mtl_terraintex from the standard shader library I have to use alpha-maps for the skins of my terrain. When I now activate PSSM I can see through my terrain which is, most certainly, based on the Terrain-Shader.

Of course I can reset the CAST flag of the terrain but then I'd have no shadows on my terrain!

Unfortunately I'm not that good at HLSL to fix the PSSM code on my own so I'm asking here for help.

Re: PSSM-Shader cannot be used with standard multiterrain-tex-shader [Re: PadMalcom] #402949
06/12/12 17:01
06/12/12 17:01
Joined: Aug 2008
Posts: 394
Germany
Benni003 Offline
Senior Member
Benni003  Offline
Senior Member

Joined: Aug 2008
Posts: 394
Germany
Hey JCL,
please tell us if you have found the problem...


Moderated by  jcl, Nems, Spirit, Tobias 

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